deadhead-space-freight-tycoon/packages/engine/test
fireshaper c627bb9954
CI / check (push) Successful in 5m43s Details
Step 15.3: content: fuel
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
..
ported Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
catalog.test.ts Step 14.11: retire the server 2026-10-09 23:50:05 -04:00
clock.test.ts Step 14.1: engine package and device clock 2026-10-09 19:11:20 -04:00
core.test.ts Step 14.4: mutation queue and tab lock 2026-10-09 19:19:03 -04:00
loop.test.ts Step 14.6: resolution loop 2026-10-09 19:42:41 -04:00
notifications.test.ts Step 14.9: local notifications 2026-10-09 20:35:15 -04:00
save-code.test.ts Step 14.10: export and import save 2026-10-09 20:48:57 -04:00
start.test.ts Step 14.8: company creation on the device 2026-10-09 20:25:59 -04:00
storage.test.ts Step 14.3: save storage with rotating backups 2026-10-09 19:16:39 -04:00
support.ts Step 14.5: port the game logic to engine commands 2026-10-09 19:38:25 -04:00