1.8 KiB
Deploying Deadhead
The game runs and saves on each player's device (CR-014), so deploying it means serving static files. One machine runs Caddy with Docker Compose: it serves the web build and gets HTTPS certificates for the domain automatically. There is no server, database or backup to run; players keep their own saves (Settings → Export save).
Before the first start
- DNS: point an
Arecord fordeadhead.belowland.comat the public IP of the network the machine is on. - Router: forward TCP ports 80 and 443 (and UDP 443 for HTTP/3) to the machine. Let's Encrypt checks port 80 before it issues a certificate.
- Docker: Docker Engine with the Compose plugin (
docker compose version). - Settings: in this folder,
cp .env.example .envand checkSITE_ADDRESS.
Start and update
From this folder, on the machine:
git pull
APP_BUILD=$(git rev-parse --short HEAD) docker compose up -d --build
The About screen in Settings shows the build you deployed. Installed copies pick up the new version the next time they open (the service worker checks the shell on every load).
On a LAN only (no domain)
Set SITE_ADDRESS=:80 in .env. Caddy then serves plain HTTP. Installing the
app to a phone home screen needs HTTPS, so this is for testing.
Any other static host
pnpm --filter @deadhead/web build writes the app to apps/web/dist. Any
static host works if it serves index.html for unknown paths (client-side
routes) and doesn't cache index.html, sw.js or manifest.webmanifest.
Check a build before deploying
deploy/check.sh
This builds and starts the site under a separate project name on port 8088, checks the app shell, client-side routes and caching, then removes it. It never touches the real site.