1.9 KiB
Deploying Deadhead
The game runs and saves on each player's device (CR-014), so deploying it means serving static files. One Caddy container serves the web build over plain HTTP; Nginx Proxy Manager (NPM) in front of it handles the domain and HTTPS. There is no server, database or backup to run; players keep their own saves (Settings → Export save).
Before the first start
-
Docker: Docker Engine with the Compose plugin (
docker compose version). -
Settings: in this folder,
cp .env.example .envand setHTTP_PORT(the port on this machine that serves the game; default 8080). -
NPM: add a Proxy Host:
- Domain:
deadhead.belowland.com - Scheme
http, forward hostname = this machine's IP, forward port =HTTP_PORT - SSL: request a Let's Encrypt certificate and turn on Force SSL
DNS and port forwarding (80 and 443 to the NPM machine) are NPM's, as for any other site it serves.
- Domain:
Start and update
From this folder, on the machine:
git pull
APP_BUILD=$(git rev-parse --short HEAD) docker compose --env-file .env up -d --build
The About screen in Settings shows the build you deployed. Installed copies pick up the new version the next time they open (the service worker checks the shell on every load).
Without NPM
The site also works on its own over plain HTTP at http://<this machine>:<HTTP_PORT>.
Installing the app to a phone home screen needs HTTPS, so that is for testing.
Any other static host
pnpm --filter @deadhead/web build writes the app to apps/web/dist. Any
static host works if it serves index.html for unknown paths (client-side
routes) and doesn't cache index.html, sw.js or manifest.webmanifest.
Check a build before deploying
deploy/check.sh
This builds and starts the site under a separate project name on port 8088, checks the app shell, client-side routes, caching and compression, then removes it. It never touches the real site.