fireshaper
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Step 10I.7: effective ship stats across the client
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:38:51 -04:00 |
fireshaper
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13f5b04ffb
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Step 10G.2: contracts carry goods, shippers and Priority fields
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 16:59:00 -04:00 |
fireshaper
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8a7b612bc7
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Step 10G.1: goods catalog, shippers and Priority config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 16:53:17 -04:00 |
fireshaper
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c11d52f96f
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Step 10E.8: locations, map panels, title screen and dialogs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:51:00 -04:00 |
fireshaper
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1daed1d251
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Step 10E.3: HUD header, icon navigation and attention badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:32:38 -04:00 |
fireshaper
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Step 10C.8: rotated ship sprites, routes and separation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:32:46 -04:00 |
fireshaper
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edc7925d0e
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Step 10C.5: parallax map background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:17:34 -04:00 |
fireshaper
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3a3bb84c29
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Step 10B.9: bays as HQs in the Market, Locations and map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:12:46 -04:00 |
fireshaper
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962c0601c8
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Step 10B.7: Contracts screen by location with idle-ship badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:08:48 -04:00 |
fireshaper
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28cb919c05
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Step 10A.16: lock undiscovered locations and show reachability
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 11:31:35 -04:00 |
fireshaper
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a28fe5c5cb
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Step 10.3: add map interactions
CI / check (push) Successful in 2m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 07:12:05 -04:00 |
fireshaper
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29290de478
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Step 10.1: add PixiJS system map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 07:06:55 -04:00 |