fireshaper
0a7e9d97c8
Step 10I.1: ship upgrade content
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:08:59 -04:00
fireshaper
6e427e52f7
Step 10H.1: pay variance setting and five more early goods
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:59:25 -04:00
fireshaper
8a7b612bc7
Step 10G.1: goods catalog, shippers and Priority config
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper
dc24bdeb7a
Step 10F.2: board preview and open slot config
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:39 -04:00
fireshaper
935d9b43f0
Step 10D.1: duty limit, Long Haul duty bonus and rest config
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:43:09 -04:00
fireshaper
102c5bba91
Step 10C.1: map art manifest and content sprite keys
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper
c36d1edf55
Give every contract board jobs for each ship size
...
CI / check (push) Successful in 2m46s
Details
Bay contract mass now comes from per-ship-size bands, and the first
contract in each band is a no-skill Standard job to a discovered
location, so a new player with only a Courier always has work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:22:02 -04:00
fireshaper
bfda781601
Step 10A.1: add loaner ship, tutorial and loan config, goals
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper
8ff2df976e
Step 2.1: define content schemas
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:41:05 -04:00