fireshaper
c627bb9954
Step 15.3: content: fuel
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CI / check (push) Successful in 5m43s
Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper
c352936a09
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:25:42 -04:00
fireshaper
3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:12:46 -04:00
fireshaper
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper
aea768bebf
Step 10A.6: add loan, tutorial run and goal schema and routes
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:04:57 -04:00
fireshaper
bfda781601
Step 10A.1: add loaner ship, tutorial and loan config, goals
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper
78fb6e7d69
Step 9.8: add market screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:16:33 -04:00