fireshaper
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4c165b9b16
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Step 14.7: the client runs the game on the device
CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-09 20:25:00 -04:00 |
fireshaper
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e3829bb8a1
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Developer tools for pilots, ships and discovery
CI / check (push) Successful in 7m29s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-08 21:47:08 -04:00 |
fireshaper
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c02126c908
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Step 12.1: balance simulation, economic distance and reachable first contact
CI / check (push) Successful in 6m17s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 19:16:32 -04:00 |
fireshaper
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9b45a239a5
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Step 11.2: offline shell behaviour
CI / check (push) Successful in 6m11s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 18:13:31 -04:00 |
fireshaper
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f78b488baa
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Step 10M.4: deal modal lists the Clipper and the veteran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 11:57:45 -04:00 |
fireshaper
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979a1ad1a8
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Step 10M.2: goals for a Market purchase and a Priority delivery
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 11:43:38 -04:00 |
fireshaper
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b8ff9ba47a
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Step 10M.1: veteran skill and deal loan from content
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 11:34:23 -04:00 |
fireshaper
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264a933703
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Step 10L.10: Lighter and Clipper art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 02:04:41 -04:00 |
fireshaper
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05e7fbc535
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Step 10L.9: stranding reason in the dispatch sheet and deadhead picker
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 01:57:12 -04:00 |
fireshaper
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0658c9984d
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Step 10L.8: map reachability per origin
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 01:52:44 -04:00 |
fireshaper
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750ce54b7d
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Step 10L.7: Market shows roles and reach
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 01:48:09 -04:00 |
fireshaper
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8d8df71ba9
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Step 10L.5: upgrade caps for the new lineup
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 01:38:50 -04:00 |
fireshaper
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c15b5ef74e
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Step 10K.11: developer tools in non-production builds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 00:05:58 -04:00 |
fireshaper
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5030341eb7
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Step 10K.10: About section with version, build and debug info
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 00:00:37 -04:00 |
fireshaper
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106d44d384
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Step 10K.9: backup and restore screens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:49:55 -04:00 |
fireshaper
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29653e2fdc
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Step 10K.7: rename and start-over flows in Settings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:36:35 -04:00 |
fireshaper
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bc29c515eb
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Step 10K.4: reset map view and show tips again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:21:39 -04:00 |
fireshaper
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621eecb737
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Fix the header on phones: credits and clock no longer overlap
CI / check (push) Successful in 4m37s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:17:41 -04:00 |
fireshaper
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754242dde6
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Step 10K.3: clock, countdown and reduced-motion settings applied everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:11:34 -04:00 |
fireshaper
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74cc29c8e3
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Step 10K.2: settings screen behind a header gear
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:01:02 -04:00 |
fireshaper
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c73c9a4116
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Step 10K.1: device preferences store
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 22:57:11 -04:00 |
fireshaper
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f042555502
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Step 10J.6: pilot share in the dispatch sheet and delivery summaries
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 22:23:17 -04:00 |
fireshaper
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8cafa50027
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Step 10J.5: the veteran in the deal modal and on the Pilots screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 22:14:16 -04:00 |
fireshaper
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9eae5ae64d
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Step 10J.4: the veteran pilot comes with the deal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 21:42:43 -04:00 |
fireshaper
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8acc81bc10
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Step 10J.3: goal 4 becomes flying a contract with the veteran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 21:35:20 -04:00 |
fireshaper
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cb54165c90
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Step 10J.2: profit-share pilot pay in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 21:28:56 -04:00 |
fireshaper
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3bf8bc4eaa
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Step 10I.8: shop news in the away summary and on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:43:13 -04:00 |
fireshaper
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b5f2801076
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Step 10I.7: effective ship stats across the client
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:38:51 -04:00 |
fireshaper
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e205194758
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Step 10I.6: upgrade shop on the Fleet screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:34:31 -04:00 |
fireshaper
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c352936a09
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Step 10I.4: upgrade tables, API ship fields and the start upgrade route
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:25:42 -04:00 |
fireshaper
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e924defb79
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Step 10H.3: announce new contracts and tag them New
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 18:06:02 -04:00 |
fireshaper
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66425753c4
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Step 10G.10: delivery summaries name the good, mass and shipper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:21:52 -04:00 |
fireshaper
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e96cd6ab2b
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Step 10G.9: Priority trip vs window in the dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:20:17 -04:00 |
fireshaper
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8945972372
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Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:17:21 -04:00 |
fireshaper
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5be66372d7
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Step 10G.6: goods in API summaries, too-slow code and backfill migration
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:12:51 -04:00 |
fireshaper
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13f5b04ffb
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Step 10G.2: contracts carry goods, shippers and Priority fields
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 16:59:00 -04:00 |
fireshaper
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540690590c
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Logbook: show deadheads as an empty flight with fuel, not +0 cr
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:36:15 -04:00 |
fireshaper
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bd2d2df14d
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Step 10F.1: highlight jobs too heavy for your ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:15:04 -04:00 |
fireshaper
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81e71e8436
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Config: 10-minute board period and 10-hour rest
CI / check (push) Successful in 4m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 00:13:49 -04:00 |
fireshaper
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1daed1d251
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Step 10E.3: HUD header, icon navigation and attention badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:32:38 -04:00 |
fireshaper
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526ca138fc
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Step 10E.2: UI kit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:27:36 -04:00 |
fireshaper
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45eafb2503
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Step 10E.1: fonts, theme tokens and space backdrop
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:24:29 -04:00 |
fireshaper
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9939cd3eed
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Step 10D.9: rest in the away summary and on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:10:48 -04:00 |
fireshaper
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ea561b4d74
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Step 10D.8: board refresh countdown and the nothing-here prompt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:08:43 -04:00 |
fireshaper
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9f699f716e
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Step 10D.7: rest and duty outlook in the dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:06:09 -04:00 |
fireshaper
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da9e053598
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Step 10D.6: duty bar, rest countdown and Rest now on Pilots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:03:30 -04:00 |
fireshaper
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07704e6732
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Step 10D.4: pilot duty columns, API fields and rest route
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:56:39 -04:00 |
fireshaper
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055cbceaaa
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Step 10D.3: pilot-resting validation and duty in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:49:21 -04:00 |
fireshaper
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1fa7441c9f
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Step 10C.9: pause the map when hidden, cap resolution, pack crowds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:38:52 -04:00 |
fireshaper
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0aa8cee953
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Step 10C.8: rotated ship sprites, routes and separation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:32:46 -04:00 |