Applies CR-015's amendments to the implementation plan (deferred list,
decisions, content, sim, client and phase notes). The balance check now
also confirms no simulated ship ever needs emergency fuel while the
player has credits on Auto top-up. Phase 15 is complete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>