Commit Graph

22 Commits

Author SHA1 Message Date
fireshaper e28597e09e Step 19.2: sim: generation keeps only completable jobs
CI / check (push) Failing after 58s Details
With a fleet, boards keep only candidates some pair can complete, up to
the board size or 200 attempts (decision 0.5.114). The balance player
keeps enough cash to refuel landed ships before buying one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:41:43 -04:00
fireshaper 51e3177689 Step 18.3: engine: deal ships start full; Manual by default
CI / check (push) Has been cancelled Details
New ships (deal or Market) come full on Manual refueling; save version
3 puts every existing ship on Manual. The balance simulator refuels only
when a job needs it (decisions 0.5.111, 0.5.112).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:14:35 -04:00
fireshaper 35b12e50da Step 17.1: content: tutorial settings
CI / check (push) Has been cancelled Details
Five tutorial runs before the deal and a tutorial XP multiplier of 2.
The deal no longer waits for the loaner to be back at Earth, since five
runs end at the Moon; accepting it still puts the avatar at Earth.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:04:12 -04:00
fireshaper 276cdbe611 Step 15.4: sim: tank, burn, and refuel
CI / check (push) Has been cancelled Details
Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper c627bb9954 Step 15.3: content: fuel
CI / check (push) Successful in 5m43s Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper 0a1ca1d3ea Step 15.2: sim: static positions and distances
CI / check (push) Successful in 5m44s Details
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:54:57 -04:00
fireshaper d6bca5b1a2 Step 15.1: content: fixed positions
CI / check (push) Successful in 7m40s Details
Locations get fixed polar coordinates (the Moon as an offset from
Earth) and astronomy-engine is removed, so positions now come from
content. Ranges move into CR-015's reach bands for the fixed distances,
and the Lighter's price drops to 36,000 to keep the balance targets.
Date-sampled tests become yes/no.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:43:09 -04:00
fireshaper 9dd557f7c0 Step 14.5: port the game logic to engine commands
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:38:25 -04:00
fireshaper c02126c908 Step 12.1: balance simulation, economic distance and reachable first contact
CI / check (push) Successful in 6m17s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:16:32 -04:00
fireshaper b8ff9ba47a Step 10M.1: veteran skill and deal loan from content
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:34:23 -04:00
fireshaper faa23d2945 Step 10L.1: range factors, Lighter and Clipper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:11:05 -04:00
fireshaper cb54165c90 Step 10J.2: profit-share pilot pay in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:28:56 -04:00
fireshaper e0742fff76 Step 10J.1: pilot profit share config and the veteran pilot
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:22:21 -04:00
fireshaper 0a7e9d97c8 Step 10I.1: ship upgrade content
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:08:59 -04:00
fireshaper 6e427e52f7 Step 10H.1: pay variance setting and five more early goods
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:59:25 -04:00
fireshaper 8a7b612bc7 Step 10G.1: goods catalog, shippers and Priority config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper dc24bdeb7a Step 10F.2: board preview and open slot config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:39 -04:00
fireshaper 935d9b43f0 Step 10D.1: duty limit, Long Haul duty bonus and rest config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:43:09 -04:00
fireshaper 102c5bba91 Step 10C.1: map art manifest and content sprite keys
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper c36d1edf55 Give every contract board jobs for each ship size
CI / check (push) Successful in 2m46s Details
Bay contract mass now comes from per-ship-size bands, and the first
contract in each band is a no-skill Standard job to a discovered
location, so a new player with only a Courier always has work.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:22:02 -04:00
fireshaper bfda781601 Step 10A.1: add loaner ship, tutorial and loan config, goals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper 8ff2df976e Step 2.1: define content schemas
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:41:05 -04:00