Commit Graph

7 Commits

Author SHA1 Message Date
fireshaper 35b12e50da Step 17.1: content: tutorial settings
CI / check (push) Has been cancelled Details
Five tutorial runs before the deal and a tutorial XP multiplier of 2.
The deal no longer waits for the loaner to be back at Earth, since five
runs end at the Moon; accepting it still puts the avatar at Earth.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:04:12 -04:00
fireshaper 63192f9129 Step 15.5: sim: stranding and emergency fuel
CI / check (push) Has been cancelled Details
The no-strand rule now asks whether the ship could leave the
destination on a full tank where fuel is sold, or on what is left
after the leg where it isn't. Emergency fuel is offered to an idle
ship that can't reach anywhere when the player can't afford the
shortfall: the cheapest leg's fuel at 2.5x the local price.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:37:05 -04:00
fireshaper 276cdbe611 Step 15.4: sim: tank, burn, and refuel
CI / check (push) Has been cancelled Details
Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper c627bb9954 Step 15.3: content: fuel
CI / check (push) Successful in 5m43s Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper 0a1ca1d3ea Step 15.2: sim: static positions and distances
CI / check (push) Successful in 5m44s Details
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:54:57 -04:00
fireshaper d6bca5b1a2 Step 15.1: content: fixed positions
CI / check (push) Successful in 7m40s Details
Locations get fixed polar coordinates (the Moon as an offset from
Earth) and astronomy-engine is removed, so positions now come from
content. Ranges move into CR-015's reach bands for the fixed distances,
and the Lighter's price drops to 36,000 to keep the balance targets.
Date-sampled tests become yes/no.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:43:09 -04:00
fireshaper 9dd557f7c0 Step 14.5: port the game logic to engine commands
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:38:25 -04:00