fireshaper
e0742fff76
Step 10J.1: pilot profit share config and the veteran pilot
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:22:21 -04:00
fireshaper
c352936a09
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:25:42 -04:00
fireshaper
0338d5fdbe
Step 10I.3: upgrade validation, cost and the ship-in-shop check
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:17:42 -04:00
fireshaper
92520dbc4f
Step 10I.2: effective ship stats in the sim
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:13:11 -04:00
fireshaper
0a7e9d97c8
Step 10I.1: ship upgrade content
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:08:59 -04:00
fireshaper
4acf346005
Fit jobs pick from all goods that fit; no undersized heavy lots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:20:56 -04:00
fireshaper
bf19f498b8
Step 10H.2: each board contract pays its own market rate
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:02:31 -04:00
fireshaper
6e427e52f7
Step 10H.1: pay variance setting and five more early goods
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:59:25 -04:00
fireshaper
5be66372d7
Step 10G.6: goods in API summaries, too-slow code and backfill migration
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:12:51 -04:00
fireshaper
46dd3777c9
Step 10G.5: tutorial contracts carry named goods
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:07:54 -04:00
fireshaper
f8d2f538ca
Step 10G.4: Priority contracts fail too-slow ships
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:04:55 -04:00
fireshaper
83d0b3900f
Step 10G.3: goods, Priority and shippers in board generation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:01:14 -04:00
fireshaper
13f5b04ffb
Step 10G.2: contracts carry goods, shippers and Priority fields
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:59:00 -04:00
fireshaper
8a7b612bc7
Step 10G.1: goods catalog, shippers and Priority config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper
540690590c
Logbook: show deadheads as an empty flight with fuel, not +0 cr
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:36:15 -04:00
fireshaper
215f380e80
Step 10F.3: boards fit the player's fleet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:17:08 -04:00
fireshaper
dc24bdeb7a
Step 10F.2: board preview and open slot config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:39 -04:00
fireshaper
81e71e8436
Config: 10-minute board period and 10-hour rest
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CI / check (push) Successful in 4m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:13:49 -04:00
fireshaper
07704e6732
Step 10D.4: pilot duty columns, API fields and rest route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:56:39 -04:00
fireshaper
055cbceaaa
Step 10D.3: pilot-resting validation and duty in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper
6b6753f3b2
Step 10D.2: sim duty and rest functions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:44:11 -04:00
fireshaper
935d9b43f0
Step 10D.1: duty limit, Long Haul duty bonus and rest config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:43:09 -04:00
fireshaper
102c5bba91
Step 10C.1: map art manifest and content sprite keys
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper
a5803d31f5
Step 10B.4: serve contract boards for any discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:51:54 -04:00
fireshaper
553983590e
Step 10B.2: deadhead to any discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:46:30 -04:00
fireshaper
dff2c576cf
Step 10B.1: generate contract boards for any location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:41:56 -04:00
fireshaper
c36d1edf55
Give every contract board jobs for each ship size
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CI / check (push) Successful in 2m46s
Details
Bay contract mass now comes from per-ship-size bands, and the first
contract in each band is a no-skill Standard job to a discovered
location, so a new player with only a Courier always has work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:22:02 -04:00
fireshaper
aea768bebf
Step 10A.6: add loan, tutorial run and goal schema and routes
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:04:57 -04:00
fireshaper
b3ed6ef71d
Step 10A.5: add onboarding goal evaluation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:59:25 -04:00
fireshaper
401914e76b
Step 10A.4: add loan repayment to resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:57:08 -04:00
fireshaper
dd0b26813f
Step 10A.3: add tutorial board v2
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:54:44 -04:00
fireshaper
957c54cc2c
Step 10A.2: add cargo handling time to travel time
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:50:15 -04:00
fireshaper
bfda781601
Step 10A.1: add loaner ship, tutorial and loan config, goals
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper
f31d036f08
Step 6.8: add hiring and assigning pilots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:15:38 -04:00
fireshaper
439c35ae35
Step 4.2: add API route catalog
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CI / check (push) Successful in 40s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:51:45 -04:00
fireshaper
f95acd06ba
Step 4.1: define API data shapes
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:50:48 -04:00
fireshaper
f33a9155cc
Step 3.18: define sim public API and add coverage
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CI / check (push) Successful in 38s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:51:49 -04:00
fireshaper
50b038047f
Step 3.17: add dispatch resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:50:58 -04:00
fireshaper
a685235e90
Step 3.16: add XP and leveling
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:50:14 -04:00
fireshaper
1472dc6786
Step 3.15: add in-flight position and progress
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:49:46 -04:00
fireshaper
039df0ac5b
Step 3.14: add reposition dispatch
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:49:14 -04:00
fireshaper
e3967c10e4
Step 3.13: add dispatch record creation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:48:11 -04:00
fireshaper
1e3b45b529
Step 3.12: add dispatch validation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:47:24 -04:00
fireshaper
dfd76ba9bc
Step 3.11: add pilot eligibility
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:46:15 -04:00
fireshaper
0a0a43a54e
Step 3.10: add tutorial contract board
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:45:48 -04:00
fireshaper
b7a40aa490
Step 3.9: add contract board generation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:45:01 -04:00
fireshaper
cbcc981b6d
Step 3.8: add contract model and payout
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:44:02 -04:00
fireshaper
0e5faab454
Step 3.7: add range and landing eligibility
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:43:25 -04:00