fireshaper
c0d3897d8d
Step 16.1: content: new locations
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CI / check (push) Has been cancelled
Details
Venus Cloud City, Io Sulfur Works and Europa Ice Station join the map
(fixed positions, Io and Europa riding with Jupiter), with their
fuel prices, range factors, shippers and sprites. Each makes a
Standard good so boards work there. The first-purchase balance window
widens to 45-95 minutes (user decision).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:34:51 -04:00
fireshaper
420d4c47f0
Step 15.8: client: fixed map
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Details
The map places every body once and moves only flights; orbit rings
stay as decoration. Reach wording loses its dates: "From Earth: Moon,
Mars", "Out of range (...)", and the Market's "Other dates" line is
gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:58:13 -04:00
fireshaper
7a061d0e40
Step 15.7: client: fuel in the UI
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CI / check (push) Successful in 5m50s
Details
Ship cards show a fuel gauge and refuel policy, with a Fuel sheet to
fill or buy an amount, switch policy, and order emergency fuel when it
is offered. The dispatch sheet and deadhead picker show fuel needed,
on board and left after, price fuel at the tank's average, and offer
"Refuel here first". Locations show fuel prices with the cheapest
marked, and delivery summaries list Auto top-ups.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:50:33 -04:00
fireshaper
63192f9129
Step 15.5: sim: stranding and emergency fuel
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CI / check (push) Has been cancelled
Details
The no-strand rule now asks whether the ship could leave the
destination on a full tank where fuel is sold, or on what is left
after the leg where it isn't. Emergency fuel is offered to an idle
ship that can't reach anywhere when the player can't afford the
shortfall: the cheapest leg's fuel at 2.5x the local price.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:37:05 -04:00
fireshaper
276cdbe611
Step 15.4: sim: tank, burn, and refuel
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Details
Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper
c627bb9954
Step 15.3: content: fuel
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CI / check (push) Successful in 5m43s
Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper
0a1ca1d3ea
Step 15.2: sim: static positions and distances
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CI / check (push) Successful in 5m44s
Details
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:54:57 -04:00
fireshaper
d6bca5b1a2
Step 15.1: content: fixed positions
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CI / check (push) Successful in 7m40s
Details
Locations get fixed polar coordinates (the Moon as an offset from
Earth) and astronomy-engine is removed, so positions now come from
content. Ranges move into CR-015's reach bands for the fixed distances,
and the Lighter's price drops to 36,000 to keep the balance targets.
Date-sampled tests become yes/no.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:43:09 -04:00
fireshaper
0125af2086
Step 14.11: retire the server
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CI / check (push) Successful in 6m6s
Details
Removes apps/server (Fastify, Drizzle, pg-boss, Better Auth), the
development Postgres, the backup code routes, the web HTTP client and
the CI database service. Deployment is static hosting with Caddy. A
Playwright test checks that the production build loads only its own
files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:50:05 -04:00
fireshaper
30aa4cd5bd
Step 14.10: export and import save
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CI / check (push) Successful in 7m40s
Details
Export save turns the whole save into one code (gzip + base64url
behind a DEADHEAD1. prefix) to copy or share as a file; Import save
takes a pasted code or a file, migrates and validates it, and replaces
the company after confirmation. A bad code is refused and changes
nothing. These replace the backup code. Debug info now gives the save
id, save version and storage type.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:48:57 -04:00
fireshaper
f53ed1657b
Step 14.9: local notifications
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CI / check (push) Successful in 7m46s
Details
The engine derives the notification schedule from the save after every
saved change (arrivals, rest ending, upgrades; same-minute events
combined) and replaces the platform's schedule. Capacitor
LocalNotifications on iOS/Android, a no-op on the web. Permission is
asked after the deal; Settings has an On/Off toggle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:35:15 -04:00
fireshaper
4c165b9b16
Step 14.7: the client runs the game on the device
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CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:25:00 -04:00
fireshaper
e3829bb8a1
Developer tools for pilots, ships and discovery
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CI / check (push) Successful in 7m29s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:47:08 -04:00
fireshaper
c2f42b1541
Step 13.2: Caddy serves the app and proxies the API
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CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:47:23 -04:00
fireshaper
5c9534036f
Step 13.1: containerize the server
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CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:41:14 -04:00
fireshaper
2bbcaa4d05
Allow deadhead.belowland.com as a Vite dev and preview host
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CI / check (push) Successful in 7m58s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 16:54:57 -04:00
fireshaper
1c115a7465
Step 12.6: end-to-end: pilot progression
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CI / check (push) Successful in 7m4s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper
5e8b5b45e4
Step 12.5: end-to-end: discovery
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper
2dbbe23332
Step 12.4: end-to-end: offline progress
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper
e3ac95f23f
Step 12.3: end-to-end: tutorial to first ship
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:15 -04:00
fireshaper
c02126c908
Step 12.1: balance simulation, economic distance and reachable first contact
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CI / check (push) Successful in 6m17s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:16:32 -04:00
fireshaper
9b45a239a5
Step 11.2: offline shell behaviour
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CI / check (push) Successful in 6m11s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:13:31 -04:00
fireshaper
feb84aecaa
Step 11.1: installable PWA
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CI / check (push) Successful in 6m11s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:53:56 -04:00
fireshaper
f78b488baa
Step 10M.4: deal modal lists the Clipper and the veteran
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:57:45 -04:00
fireshaper
256fb7c464
Step 10M.3: the deal hands over the veteran's Clipper
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:53:50 -04:00
fireshaper
979a1ad1a8
Step 10M.2: goals for a Market purchase and a Priority delivery
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:43:38 -04:00
fireshaper
b8ff9ba47a
Step 10M.1: veteran skill and deal loan from content
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:34:23 -04:00
fireshaper
264a933703
Step 10L.10: Lighter and Clipper art
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:04:41 -04:00
fireshaper
05e7fbc535
Step 10L.9: stranding reason in the dispatch sheet and deadhead picker
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:57:12 -04:00
fireshaper
0658c9984d
Step 10L.8: map reachability per origin
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:52:44 -04:00
fireshaper
750ce54b7d
Step 10L.7: Market shows roles and reach
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:48:09 -04:00
fireshaper
6bd358b52d
Step 10L.6: would-strand on the server, buying the new ships
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:43:03 -04:00
fireshaper
8d8df71ba9
Step 10L.5: upgrade caps for the new lineup
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:38:50 -04:00
fireshaper
60e29f7b1d
Step 10L.3: no-strand rule
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:27:41 -04:00
fireshaper
0a0189b3e7
Step 10L.2: effective range from origin
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:18:50 -04:00
fireshaper
faa23d2945
Step 10L.1: range factors, Lighter and Clipper
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:11:05 -04:00
fireshaper
e1ce7ee7d0
CR-012: record lighter, clipper and per-leg range change request
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:59:33 -04:00
fireshaper
c15b5ef74e
Step 10K.11: developer tools in non-production builds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:05:58 -04:00
fireshaper
5030341eb7
Step 10K.10: About section with version, build and debug info
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:00:37 -04:00
fireshaper
106d44d384
Step 10K.9: backup and restore screens
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:49:55 -04:00
fireshaper
69cc5ff3a7
Step 10K.8: backup codes and restore on the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:44:52 -04:00
fireshaper
29653e2fdc
Step 10K.7: rename and start-over flows in Settings
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:36:35 -04:00
fireshaper
531bb77fea
Step 10K.6: start a new company on the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:32:47 -04:00
fireshaper
5f202884af
Step 10K.5: rename company, and seeded default names
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:28:11 -04:00
fireshaper
bc29c515eb
Step 10K.4: reset map view and show tips again
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:21:39 -04:00
fireshaper
621eecb737
Fix the header on phones: credits and clock no longer overlap
...
CI / check (push) Successful in 4m37s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:17:41 -04:00
fireshaper
754242dde6
Step 10K.3: clock, countdown and reduced-motion settings applied everywhere
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:11:34 -04:00
fireshaper
74cc29c8e3
Step 10K.2: settings screen behind a header gear
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:01:02 -04:00
fireshaper
c73c9a4116
Step 10K.1: device preferences store
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:57:11 -04:00
fireshaper
f042555502
Step 10J.6: pilot share in the dispatch sheet and delivery summaries
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:23:17 -04:00
fireshaper
8cafa50027
Step 10J.5: the veteran in the deal modal and on the Pilots screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:14:16 -04:00
fireshaper
9eae5ae64d
Step 10J.4: the veteran pilot comes with the deal
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:42:43 -04:00
fireshaper
8acc81bc10
Step 10J.3: goal 4 becomes flying a contract with the veteran
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:35:20 -04:00
fireshaper
cb54165c90
Step 10J.2: profit-share pilot pay in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:28:56 -04:00
fireshaper
3bf8bc4eaa
Step 10I.8: shop news in the away summary and on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:43:13 -04:00
fireshaper
b5f2801076
Step 10I.7: effective ship stats across the client
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:38:51 -04:00
fireshaper
e205194758
Step 10I.6: upgrade shop on the Fleet screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:34:31 -04:00
fireshaper
f81a8e41ef
Step 10I.5: start upgrades on the server
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CI / check (push) Successful in 4m50s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:31:37 -04:00
fireshaper
c352936a09
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:25:42 -04:00
fireshaper
0338d5fdbe
Step 10I.3: upgrade validation, cost and the ship-in-shop check
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:17:42 -04:00
fireshaper
e924defb79
Step 10H.3: announce new contracts and tag them New
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:06:02 -04:00
fireshaper
edbe31593b
Step 10G.11: CR-007 plan amendments, regression and review screenshots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:27:04 -04:00
fireshaper
66425753c4
Step 10G.10: delivery summaries name the good, mass and shipper
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:21:52 -04:00
fireshaper
e96cd6ab2b
Step 10G.9: Priority trip vs window in the dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:20:17 -04:00
fireshaper
8945972372
Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:17:21 -04:00
fireshaper
4f8ee4a06d
Step 10G.7: server tests for Priority dispatch and goods on boards
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:13:32 -04:00
fireshaper
5be66372d7
Step 10G.6: goods in API summaries, too-slow code and backfill migration
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:12:51 -04:00
fireshaper
f8d2f538ca
Step 10G.4: Priority contracts fail too-slow ships
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:04:55 -04:00
fireshaper
13f5b04ffb
Step 10G.2: contracts carry goods, shippers and Priority fields
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:59:00 -04:00
fireshaper
8a7b612bc7
Step 10G.1: goods catalog, shippers and Priority config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper
540690590c
Logbook: show deadheads as an empty flight with fuel, not +0 cr
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:36:15 -04:00
fireshaper
82acf0e637
Step 10F.4: location boards use the player's fleet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:19:19 -04:00
fireshaper
bd2d2df14d
Step 10F.1: highlight jobs too heavy for your ships
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:04 -04:00
fireshaper
81e71e8436
Config: 10-minute board period and 10-hour rest
...
CI / check (push) Successful in 4m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:13:49 -04:00
fireshaper
c11d52f96f
Step 10E.8: locations, map panels, title screen and dialogs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:51:00 -04:00
fireshaper
45a21a8684
Step 10E.7: pilot cards with skills, XP and duty
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:47:22 -04:00
fireshaper
6d5ea7cb48
Step 10E.6: fleet and market with ship art
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:45:23 -04:00
fireshaper
939ee45943
Step 10E.5: contracts, tutorial board and dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:42:25 -04:00
fireshaper
a69ffcc434
Step 10E.4: HQ dashboard
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:37:28 -04:00
fireshaper
1daed1d251
Step 10E.3: HUD header, icon navigation and attention badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:38 -04:00
fireshaper
526ca138fc
Step 10E.2: UI kit
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:27:36 -04:00
fireshaper
45eafb2503
Step 10E.1: fonts, theme tokens and space backdrop
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:24:29 -04:00
fireshaper
9939cd3eed
Step 10D.9: rest in the away summary and on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:10:48 -04:00
fireshaper
ea561b4d74
Step 10D.8: board refresh countdown and the nothing-here prompt
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:08:43 -04:00
fireshaper
9f699f716e
Step 10D.7: rest and duty outlook in the dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:06:09 -04:00
fireshaper
da9e053598
Step 10D.6: duty bar, rest countdown and Rest now on Pilots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:03:30 -04:00
fireshaper
3dba7c2019
Step 10D.5: apply duty and rest on the server
...
CI / check (push) Successful in 3m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:01:45 -04:00
fireshaper
07704e6732
Step 10D.4: pilot duty columns, API fields and rest route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:56:39 -04:00
fireshaper
055cbceaaa
Step 10D.3: pilot-resting validation and duty in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper
1fa7441c9f
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:38:52 -04:00
fireshaper
0aa8cee953
Step 10C.8: rotated ship sprites, routes and separation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:32:46 -04:00
fireshaper
09a89b2a74
Step 10C.7: locks, HQ markers and idle badges on the map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:29:01 -04:00
fireshaper
5916cf8728
Step 10C.6: sprite bodies, orbits, labels and tap targets
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:25:01 -04:00
fireshaper
edc7925d0e
Step 10C.5: parallax map background
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:17:34 -04:00
fireshaper
db69e0b2b1
Step 10C.4: load map art with per-asset fallback
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:12:09 -04:00
fireshaper
5612788c94
Step 10C.3: map style config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:08:45 -04:00
fireshaper
f239f452e7
Step 10C.2: generate optimized map art with sharp
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CI / check (push) Successful in 3m26s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:07:40 -04:00
fireshaper
102c5bba91
Step 10C.1: map art manifest and content sprite keys
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper
3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:12:46 -04:00
fireshaper
2ba6721200
Step 10B.8: deadhead any idle ship to a discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:10:31 -04:00