Commit Graph

30 Commits

Author SHA1 Message Date
fireshaper 32b34a5d6c Step 25.3: client: highlights pop-up
CI / check (push) Successful in 7m44s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 22:53:22 -04:00
fireshaper fdbc46e165 Step 25.1: engine: logbook entries and retention
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 22:17:55 -04:00
fireshaper 06ed17af13 Step 24.6: client: sleep notification
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:30:53 -04:00
fireshaper 8fb8f1ad09 Step 24.5: client: return banner, status, and setting
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:27:17 -04:00
fireshaper 08015fe97c Step 24.4: engine: waking and Back to work
CI / check (push) Successful in 6m56s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:20:09 -04:00
fireshaper f5cf2a8424 Step 24.3: engine: sleep in live play and catch-up
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:17:14 -04:00
fireshaper 587f504ae1 Step 24.2: engine: manual decision flag
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:11:48 -04:00
fireshaper bf55eb8d9f Step 24.1: content and save
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:07:50 -04:00
fireshaper d5811bfa0e Step 23.2: duty reset on upgrade completion
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:06:21 -04:00
fireshaper eb9b0de5e4 Fix: boards ignore Independent pilots (decision 0.5.133)
CI / check (push) Successful in 7m16s Details
The board's qualifying fleet counted Independent pilots and their ships,
so the player saw jobs only an Independent pilot could fly. Generation
and the read filter now use the player's Manual pairs, falling back to
the whole fleet when there are none.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:58:54 -04:00
fireshaper a75959f00a Step 22.2: client: welcome pop-up
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Three welcome cards for every new company: Next, Skip, '1 of 3', swipe,
a focus trap, and a slide that reduced motion turns off; closing records
it and goes to Contracts (decision 0.5.131).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:19:03 -04:00
fireshaper 7355f7dbfb Step 22.1: content and save field
CI / check (push) Successful in 6m51s Details
Welcome card text and the tutorial employer's name in content; save
version 7 records whether this company's welcome was seen (decision
0.5.131).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:32:51 -04:00
fireshaper a75a39e01f Step 21.7: client: board and logbook
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A 'Yours for' chip in the first-look window, a 'Catching up on your
fleet' indicator for slow catch-ups, and a per-pilot logbook with company
totals on the away sheet (CR-021).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 10:45:32 -04:00
fireshaper 32603d5d7e Renumber Independent Pilots to CR-021, Phase 21
CI / check (push) Successful in 6m32s Details
CR-020 and Phase 20 went to the Bridge dashboard, recorded first in
another session. Independent Pilots is CR-021 (decisions 0.5.122-0.5.130);
its Steps 20.1-20.5 commits are Steps 21.1-21.5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:36:46 -04:00
fireshaper 4b2f1b1a85 Step 20.4: engine: event-queue catch-up
CI / check (push) Has been cancelled Details
Commands and the resolution loop replay arrivals and Independent
pilots' decisions in time order, at most 7 days, in chunks with
progress; the same time always gives the same save (decision 0.5.125).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:29:29 -04:00
fireshaper 85e8aa4495 Step 20.3: engine: Dispatch Office, modes, orders
CI / check (push) Successful in 6m50s Details
Commands to buy the Dispatch Office, set a pilot's mode and orders, and
set the spending floor; save version 5 starts every pilot on Manual
(decisions 0.5.118-0.5.120).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:18:11 -04:00
fireshaper dbdca56413 Step 19.3: engine: boards, filtering, and migration
CI / check (push) Failing after 6m38s Details
Location boards are generated for the qualifying fleet and store it;
reads hide jobs it can no longer complete. Save version 4 drops stored
boards (decisions 0.5.115, 0.5.117).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:49:35 -04:00
fireshaper 51e3177689 Step 18.3: engine: deal ships start full; Manual by default
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New ships (deal or Market) come full on Manual refueling; save version
3 puts every existing ship on Manual. The balance simulator refuels only
when a job needs it (decisions 0.5.111, 0.5.112).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:14:35 -04:00
fireshaper 35b12e50da Step 17.1: content: tutorial settings
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Five tutorial runs before the deal and a tutorial XP multiplier of 2.
The deal no longer waits for the loaner to be back at Earth, since five
runs end at the Moon; accepting it still puts the avatar at Earth.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:04:12 -04:00
fireshaper 201f25a935 Step 15.6: engine: fuel commands
CI / check (push) Successful in 5m50s Details
Refuel a ship where it is (fill or an amount, at the local price),
switch its refuel policy, and order emergency fuel when the sim offers
it (fuel at 2.5x the local price, cost added to the loan). The save
fields and migration landed in Step 15.4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:41:18 -04:00
fireshaper 276cdbe611 Step 15.4: sim: tank, burn, and refuel
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Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper c627bb9954 Step 15.3: content: fuel
CI / check (push) Successful in 5m43s Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper 0125af2086 Step 14.11: retire the server
CI / check (push) Successful in 6m6s Details
Removes apps/server (Fastify, Drizzle, pg-boss, Better Auth), the
development Postgres, the backup code routes, the web HTTP client and
the CI database service. Deployment is static hosting with Caddy. A
Playwright test checks that the production build loads only its own
files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:50:05 -04:00
fireshaper 30aa4cd5bd Step 14.10: export and import save
CI / check (push) Successful in 7m40s Details
Export save turns the whole save into one code (gzip + base64url
behind a DEADHEAD1. prefix) to copy or share as a file; Import save
takes a pasted code or a file, migrates and validates it, and replaces
the company after confirmation. A bad code is refused and changes
nothing. These replace the backup code. Debug info now gives the save
id, save version and storage type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:48:57 -04:00
fireshaper f53ed1657b Step 14.9: local notifications
CI / check (push) Successful in 7m46s Details
The engine derives the notification schedule from the save after every
saved change (arrivals, rest ending, upgrades; same-minute events
combined) and replaces the platform's schedule. Capacitor
LocalNotifications on iOS/Android, a no-op on the web. Permission is
asked after the deal; Settings has an On/Off toggle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:35:15 -04:00
fireshaper 29f64f1ac2 Step 14.6: resolution loop
CI / check (push) Successful in 8m6s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:42:41 -04:00
fireshaper 9dd557f7c0 Step 14.5: port the game logic to engine commands
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:38:25 -04:00
fireshaper fcc3047af8 Step 14.4: mutation queue and tab lock
CI / check (push) Successful in 7m24s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:19:03 -04:00
fireshaper b100e8664b Step 14.3: save storage with rotating backups
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:16:39 -04:00
fireshaper 6cdffa2a43 Step 14.1: engine package and device clock
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:11:20 -04:00