Commit Graph

66 Commits

Author SHA1 Message Date
fireshaper 61246b914a Step 26.9: balance
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 11:15:06 -04:00
fireshaper 9b2fa19767 Step 26.7: client: hull and results
CI / check (push) Successful in 7m55s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:43:01 -04:00
fireshaper 71ea3c6b8e Step 26.5: engine: events in play and catch-up
CI / check (push) Successful in 8m20s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:15:41 -04:00
fireshaper ef7d483b40 Step 26.4: sim: hull condition and repairs
CI / check (push) Successful in 7m52s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:03:33 -04:00
fireshaper 331faac3c6 Step 26.3: sim: applying outcomes
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:57:48 -04:00
fireshaper f042c9c6ca Step 26.2: sim: event roll at dispatch
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:53:52 -04:00
fireshaper f7a39b5921 Step 26.1: content
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:50:50 -04:00
fireshaper 32b34a5d6c Step 25.3: client: highlights pop-up
CI / check (push) Successful in 7m44s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 22:53:22 -04:00
fireshaper c7044ad2d1 Step 25.2: sim: summary builder
CI / check (push) Successful in 7m14s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 22:22:40 -04:00
fireshaper 32603d5d7e Renumber Independent Pilots to CR-021, Phase 21
CI / check (push) Successful in 6m32s Details
CR-020 and Phase 20 went to the Bridge dashboard, recorded first in
another session. Independent Pilots is CR-021 (decisions 0.5.122-0.5.130);
its Steps 20.1-20.5 commits are Steps 21.1-21.5.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:36:46 -04:00
fireshaper 382bcc74f4 Step 20.2: sim: eligibility and job choice
CI / check (push) Successful in 6m27s Details
Pure functions for Independent pilots: the jobs they may take, profit
per hour, fuel bought only for the leg above the spending floor, and the
chosen action (decisions 0.5.120-0.5.124).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:06:09 -04:00
fireshaper e28597e09e Step 19.2: sim: generation keeps only completable jobs
CI / check (push) Failing after 58s Details
With a fleet, boards keep only candidates some pair can complete, up to
the board size or 200 attempts (decision 0.5.114). The balance player
keeps enough cash to refuel landed ships before buying one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:41:43 -04:00
fireshaper 1b16063fdc Step 19.1: sim: completability check
CI / check (push) Successful in 6m17s Details
permanentFailure, completability and qualifyingFleet: a job is
completable when some qualifying ship-and-pilot pair passes every
permanent check (decisions 0.5.114-0.5.116).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:32:51 -04:00
fireshaper 4537773560 Step 17.2: sim: tutorial XP and the level-1 guarantee
CI / check (push) Has been cancelled Details
Tutorial runs earn their XP times the tutorial XP multiplier. At 2x
the five cheapest runs make exactly the 100 XP for level 1, so the
avatar always has a skill point at the deal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:06:35 -04:00
fireshaper 63192f9129 Step 15.5: sim: stranding and emergency fuel
CI / check (push) Has been cancelled Details
The no-strand rule now asks whether the ship could leave the
destination on a full tank where fuel is sold, or on what is left
after the leg where it isn't. Emergency fuel is offered to an idle
ship that can't reach anywhere when the player can't afford the
shortfall: the cheapest leg's fuel at 2.5x the local price.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:37:05 -04:00
fireshaper 276cdbe611 Step 15.4: sim: tank, burn, and refuel
CI / check (push) Has been cancelled Details
Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper c627bb9954 Step 15.3: content: fuel
CI / check (push) Successful in 5m43s Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper 0a1ca1d3ea Step 15.2: sim: static positions and distances
CI / check (push) Successful in 5m44s Details
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:54:57 -04:00
fireshaper d6bca5b1a2 Step 15.1: content: fixed positions
CI / check (push) Successful in 7m40s Details
Locations get fixed polar coordinates (the Moon as an offset from
Earth) and astronomy-engine is removed, so positions now come from
content. Ranges move into CR-015's reach bands for the fixed distances,
and the Lighter's price drops to 36,000 to keep the balance targets.
Date-sampled tests become yes/no.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:43:09 -04:00
fireshaper c02126c908 Step 12.1: balance simulation, economic distance and reachable first contact
CI / check (push) Successful in 6m17s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:16:32 -04:00
fireshaper 979a1ad1a8 Step 10M.2: goals for a Market purchase and a Priority delivery
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:43:38 -04:00
fireshaper 05e7fbc535 Step 10L.9: stranding reason in the dispatch sheet and deadhead picker
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:57:12 -04:00
fireshaper 60e29f7b1d Step 10L.3: no-strand rule
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:27:41 -04:00
fireshaper 0a0189b3e7 Step 10L.2: effective range from origin
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:18:50 -04:00
fireshaper faa23d2945 Step 10L.1: range factors, Lighter and Clipper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:11:05 -04:00
fireshaper 8acc81bc10 Step 10J.3: goal 4 becomes flying a contract with the veteran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:35:20 -04:00
fireshaper cb54165c90 Step 10J.2: profit-share pilot pay in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:28:56 -04:00
fireshaper 0338d5fdbe Step 10I.3: upgrade validation, cost and the ship-in-shop check
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:17:42 -04:00
fireshaper 92520dbc4f Step 10I.2: effective ship stats in the sim
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:13:11 -04:00
fireshaper 4acf346005 Fit jobs pick from all goods that fit; no undersized heavy lots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:20:56 -04:00
fireshaper bf19f498b8 Step 10H.2: each board contract pays its own market rate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:02:31 -04:00
fireshaper 46dd3777c9 Step 10G.5: tutorial contracts carry named goods
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:07:54 -04:00
fireshaper f8d2f538ca Step 10G.4: Priority contracts fail too-slow ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:04:55 -04:00
fireshaper 83d0b3900f Step 10G.3: goods, Priority and shippers in board generation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:01:14 -04:00
fireshaper 13f5b04ffb Step 10G.2: contracts carry goods, shippers and Priority fields
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:59:00 -04:00
fireshaper 8a7b612bc7 Step 10G.1: goods catalog, shippers and Priority config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper 215f380e80 Step 10F.3: boards fit the player's fleet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:17:08 -04:00
fireshaper 055cbceaaa Step 10D.3: pilot-resting validation and duty in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper 6b6753f3b2 Step 10D.2: sim duty and rest functions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:44:11 -04:00
fireshaper 553983590e Step 10B.2: deadhead to any discovered location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:46:30 -04:00
fireshaper dff2c576cf Step 10B.1: generate contract boards for any location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:41:56 -04:00
fireshaper c36d1edf55 Give every contract board jobs for each ship size
CI / check (push) Successful in 2m46s Details
Bay contract mass now comes from per-ship-size bands, and the first
contract in each band is a no-skill Standard job to a discovered
location, so a new player with only a Courier always has work.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:22:02 -04:00
fireshaper b3ed6ef71d Step 10A.5: add onboarding goal evaluation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:59:25 -04:00
fireshaper 401914e76b Step 10A.4: add loan repayment to resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:57:08 -04:00
fireshaper dd0b26813f Step 10A.3: add tutorial board v2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:54:44 -04:00
fireshaper 957c54cc2c Step 10A.2: add cargo handling time to travel time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:50:15 -04:00
fireshaper f95acd06ba Step 4.1: define API data shapes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:50:48 -04:00
fireshaper f33a9155cc Step 3.18: define sim public API and add coverage
CI / check (push) Successful in 38s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:51:49 -04:00
fireshaper 50b038047f Step 3.17: add dispatch resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:50:58 -04:00
fireshaper a685235e90 Step 3.16: add XP and leveling
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:50:14 -04:00