fireshaper
521c2b7655
Give the long catch-up and simulation tests a 60 s timeout
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They sometimes passed the 5 s default under coverage on CI now that
trips have events.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:34:01 -04:00
fireshaper
0c52a1b532
Step 26.7 follow-up: fix an intermittent fleet-sleep test
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The test used a random world; with events, some worlds had no trip in
flight at the sleep time. It now uses a fixed world seed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 01:06:24 -04:00
fireshaper
8fb8f1ad09
Step 24.5: client: return banner, status, and setting
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:27:17 -04:00
fireshaper
08015fe97c
Step 24.4: engine: waking and Back to work
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CI / check (push) Successful in 6m56s
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:20:09 -04:00
fireshaper
f5cf2a8424
Step 24.3: engine: sleep in live play and catch-up
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:17:14 -04:00
fireshaper
587f504ae1
Step 24.2: engine: manual decision flag
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:11:48 -04:00
fireshaper
bf55eb8d9f
Step 24.1: content and save
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:07:50 -04:00