A ship whose pilot was resting still showed on the location chips as
available. The chips and the Jobs badge now count only ships a job could
go out on now; the board names who wakes first when none is ready.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An e2e check that a new player who skips the welcome has a run in
flight within 30 seconds. Full suite and e2e pass.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A company started from Settings gets its own welcome; Settings -> Help
reopens the cards, ending in Close (decisions 0.5.131, 0.5.132).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three welcome cards for every new company: Next, Skip, '1 of 3', swipe,
a focus trap, and a slide that reduced motion turns off; closing records
it and goes to Contracts (decision 0.5.131).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Welcome card text and the tutorial employer's name in content; save
version 7 records whether this company's welcome was seen (decision
0.5.131).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A 'Yours for' chip in the first-look window, a 'Catching up on your
fleet' indicator for slow catch-ups, and a per-pilot logbook with company
totals on the away sheet (CR-021).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Buy the Dispatch Office on the Bridge; set hired pilots Independent,
see what they're doing and edit their orders on Pilots; the spending
floor in Settings; an Independent badge on Fleet (CR-021).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CR-020 and Phase 20 went to the Bridge dashboard, recorded first in
another session. Independent Pilots is CR-021 (decisions 0.5.122-0.5.130);
its Steps 20.1-20.5 commits are Steps 21.1-21.5.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The dispatch sheet tells the engine which contract the player has open;
Independent pilots leave it alone, and the loop runs their decisions
while the app is open (decision 0.5.122).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Commands and the resolution loop replay arrivals and Independent
pilots' decisions in time order, at most 7 days, in chunks with
progress; the same time always gives the same save (decision 0.5.125).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Commands to buy the Dispatch Office, set a pilot's mode and orders, and
set the spending floor; save version 5 starts every pilot on Manual
(decisions 0.5.118-0.5.120).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CR-019 §6 amendments (plan 0.5.52, 0.5.53, 3.9, 9.4, 12.1; CR-002,
CR-006, CR-007). The balance player reads boards for the qualifying
fleet; e2e 12.6 learns Heavy Cargo before a Heavy job is offered.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Contract cards drop the Too heavy and Too slow badges; an empty board
says no job fits the fleet, with the refresh countdown (decision 0.5.114).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Location boards are generated for the qualifying fleet and store it;
reads hide jobs it can no longer complete. Save version 4 drops stored
boards (decisions 0.5.115, 0.5.117).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CR-018 §6: plan 0.5.94, 0.5.96, 0.5.97 and 12.1, CR-015 §3, D5, Steps
15.4 and 15.6, CR-013 Step 10M.3 amended. The e2e flying helper refuels
before each trip now that ships are on Manual.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A Fleet card warns Low fuel when the tank can't fly the ship's longest
leg to a discovered place; the fuel sheet lists Manual first as the
default (decisions 0.5.112, 0.5.113).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New ships (deal or Market) come full on Manual refueling; save version
3 puts every existing ship on Manual. The balance simulator refuels only
when a job needs it (decisions 0.5.111, 0.5.112).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Base fuel price 10 -> 5 cr/fu. No route is above 25% of the median
fitting payout but the Clipper's Mars -> Earth; the first purchase
window is now 30-95 min (user decisions, 0.5.110).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A one-time tip after the deal and the notification permission prompt,
listing each pilot's unspent skill points, with Go to Pilots and Later
(decision 0.5.109). The engine client exposes the pending permission
prompt as ApiClient.notificationPrompt().
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Pilots tab badge shows the total unspent skill points across all
pilots, hidden at zero (decision 0.5.109).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Io and Europa sit at fixed screen offsets around Jupiter and Venus at
its place. Crowded label families fold into the parent's label with a
"+N" marker (the Jupiter system below zoom 2.5); tapping it or zooming
in shows all three. The haze strip is finer and repeats so it doesn't
streak when zoomed in. The discovery browser test waits for a Mars
first contact now that Venus competes for the slot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Scatters 220 rocks from the six sliced images across the belt with a
seeded generator (denser in the middle, mostly small, varied rotation
and brightness), keeps them clear of Ceres at every zoom, and draws them
in one non-interactive container. Review screenshots added.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>