Commit Graph

89 Commits

Author SHA1 Message Date
fireshaper 0a7e9d97c8 Step 10I.1: ship upgrade content
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:08:59 -04:00
fireshaper 4acf346005 Fit jobs pick from all goods that fit; no undersized heavy lots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:20:56 -04:00
fireshaper bf19f498b8 Step 10H.2: each board contract pays its own market rate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:02:31 -04:00
fireshaper 46dd3777c9 Step 10G.5: tutorial contracts carry named goods
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:07:54 -04:00
fireshaper f8d2f538ca Step 10G.4: Priority contracts fail too-slow ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:04:55 -04:00
fireshaper 83d0b3900f Step 10G.3: goods, Priority and shippers in board generation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:01:14 -04:00
fireshaper 13f5b04ffb Step 10G.2: contracts carry goods, shippers and Priority fields
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:59:00 -04:00
fireshaper 8a7b612bc7 Step 10G.1: goods catalog, shippers and Priority config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper 215f380e80 Step 10F.3: boards fit the player's fleet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:17:08 -04:00
fireshaper 055cbceaaa Step 10D.3: pilot-resting validation and duty in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper 6b6753f3b2 Step 10D.2: sim duty and rest functions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:44:11 -04:00
fireshaper 553983590e Step 10B.2: deadhead to any discovered location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:46:30 -04:00
fireshaper dff2c576cf Step 10B.1: generate contract boards for any location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:41:56 -04:00
fireshaper c36d1edf55 Give every contract board jobs for each ship size
CI / check (push) Successful in 2m46s Details
Bay contract mass now comes from per-ship-size bands, and the first
contract in each band is a no-skill Standard job to a discovered
location, so a new player with only a Courier always has work.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:22:02 -04:00
fireshaper b3ed6ef71d Step 10A.5: add onboarding goal evaluation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:59:25 -04:00
fireshaper 401914e76b Step 10A.4: add loan repayment to resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:57:08 -04:00
fireshaper dd0b26813f Step 10A.3: add tutorial board v2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:54:44 -04:00
fireshaper 957c54cc2c Step 10A.2: add cargo handling time to travel time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:50:15 -04:00
fireshaper f95acd06ba Step 4.1: define API data shapes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:50:48 -04:00
fireshaper f33a9155cc Step 3.18: define sim public API and add coverage
CI / check (push) Successful in 38s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:51:49 -04:00
fireshaper 50b038047f Step 3.17: add dispatch resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:50:58 -04:00
fireshaper a685235e90 Step 3.16: add XP and leveling
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:50:14 -04:00
fireshaper 1472dc6786 Step 3.15: add in-flight position and progress
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:49:46 -04:00
fireshaper 039df0ac5b Step 3.14: add reposition dispatch
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:49:14 -04:00
fireshaper e3967c10e4 Step 3.13: add dispatch record creation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:48:11 -04:00
fireshaper 1e3b45b529 Step 3.12: add dispatch validation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:47:24 -04:00
fireshaper dfd76ba9bc Step 3.11: add pilot eligibility
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:46:15 -04:00
fireshaper 0a0a43a54e Step 3.10: add tutorial contract board
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:45:48 -04:00
fireshaper b7a40aa490 Step 3.9: add contract board generation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:45:01 -04:00
fireshaper cbcc981b6d Step 3.8: add contract model and payout
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:44:02 -04:00
fireshaper 0e5faab454 Step 3.7: add range and landing eligibility
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:43:25 -04:00
fireshaper ace0d8502d Step 3.6: add fuel cost
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:42:47 -04:00
fireshaper 36bdbf3af0 Step 3.5: add travel time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:42:27 -04:00
fireshaper ccd571fdd0 Step 3.4: add route distance
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:42:02 -04:00
fireshaper 301c0934e1 Step 3.3: add location positions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:41:39 -04:00
fireshaper 79c63c13b7 Step 3.2: add seeded random number generator
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:40:49 -04:00
fireshaper f44789878e Step 3.1: add game clock conversion
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:40:19 -04:00
fireshaper 0b49a325c5 Step 1.3: add Vitest test runner
Root config runs each workspace package as a Vitest project. Adds a
trivial passing test in packages/sim.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:29:56 -04:00
fireshaper 66308e7cdc Step 1.1: create pnpm monorepo
pnpm workspace with apps/web, apps/server, packages/sim, packages/schema
and packages/content, each extending a strict tsconfig.base.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:28:27 -04:00