fireshaper
|
1daed1d251
|
Step 10E.3: HUD header, icon navigation and attention badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 22:32:38 -04:00 |
fireshaper
|
0aa8cee953
|
Step 10C.8: rotated ship sprites, routes and separation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 19:32:46 -04:00 |
fireshaper
|
edc7925d0e
|
Step 10C.5: parallax map background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 19:17:34 -04:00 |
fireshaper
|
3a3bb84c29
|
Step 10B.9: bays as HQs in the Market, Locations and map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 15:12:46 -04:00 |
fireshaper
|
962c0601c8
|
Step 10B.7: Contracts screen by location with idle-ship badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 15:08:48 -04:00 |
fireshaper
|
28cb919c05
|
Step 10A.16: lock undiscovered locations and show reachability
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 11:31:35 -04:00 |
fireshaper
|
a28fe5c5cb
|
Step 10.3: add map interactions
CI / check (push) Successful in 2m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 07:12:05 -04:00 |
fireshaper
|
29290de478
|
Step 10.1: add PixiJS system map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 07:06:55 -04:00 |