fireshaper
a69ffcc434
Step 10E.4: HQ dashboard
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:37:28 -04:00
fireshaper
1daed1d251
Step 10E.3: HUD header, icon navigation and attention badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:38 -04:00
fireshaper
9939cd3eed
Step 10D.9: rest in the away summary and on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:10:48 -04:00
fireshaper
ea561b4d74
Step 10D.8: board refresh countdown and the nothing-here prompt
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:08:43 -04:00
fireshaper
9f699f716e
Step 10D.7: rest and duty outlook in the dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:06:09 -04:00
fireshaper
da9e053598
Step 10D.6: duty bar, rest countdown and Rest now on Pilots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:03:30 -04:00
fireshaper
055cbceaaa
Step 10D.3: pilot-resting validation and duty in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper
0aa8cee953
Step 10C.8: rotated ship sprites, routes and separation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:32:46 -04:00
fireshaper
edc7925d0e
Step 10C.5: parallax map background
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:17:34 -04:00
fireshaper
3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:12:46 -04:00
fireshaper
2ba6721200
Step 10B.8: deadhead any idle ship to a discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:10:31 -04:00
fireshaper
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper
9b7b51b455
Fix playtest issues: explain dispatch problems, tutorial hint
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CI / check (push) Failing after 47s
Details
The dispatch sheet now names the job and lists every problem with
numbers, HQ explains when one more run back to Earth is needed, and an
onboarding test race is fixed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:05:18 -04:00
fireshaper
28cb919c05
Step 10A.16: lock undiscovered locations and show reachability
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:31:35 -04:00
fireshaper
afdd41635e
Step 10A.15: show onboarding goals on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:30:19 -04:00
fireshaper
6b46400f0a
Step 10A.14: show the loan on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:29:16 -04:00
fireshaper
c53910b6e3
Step 10A.12: show the tutorial tradeoff and scripted contracts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:25:52 -04:00
fireshaper
0488a84db4
Step 10A.11: send new players straight to the contracts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:22:56 -04:00
fireshaper
957c54cc2c
Step 10A.2: add cargo handling time to travel time
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:50:15 -04:00
fireshaper
bfda781601
Step 10A.1: add loaner ship, tutorial and loan config, goals
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper
a28fe5c5cb
Step 10.3: add map interactions
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CI / check (push) Successful in 2m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:12:05 -04:00
fireshaper
29290de478
Step 10.1: add PixiJS system map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:06:55 -04:00
fireshaper
ff136377f4
Step 9.10: add empty and error states
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CI / check (push) Successful in 3m3s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:34 -04:00
fireshaper
ea0d023b97
Step 9.9: add locations screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:17:32 -04:00
fireshaper
78fb6e7d69
Step 9.8: add market screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:16:33 -04:00
fireshaper
c9e3c9c15d
Step 9.7: add pilots screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:15:38 -04:00
fireshaper
9ef45fec79
Step 9.6: add fleet screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:14:16 -04:00
fireshaper
7101b26abf
Step 9.5: add dispatch flow
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:13:05 -04:00
fireshaper
ea31eeab59
Step 9.4: add bay contract boards
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:11:33 -04:00
fireshaper
8f7444b7ec
Step 9.3: add tutorial contract board
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:09:52 -04:00
fireshaper
1eb96beb22
Step 9.1: add HQ screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:07:45 -04:00
fireshaper
6a6e20d30f
Step 8.4: add guest onboarding
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:54:25 -04:00
fireshaper
acf550c901
Step 8.1: add Vite + React client shell
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:50:26 -04:00