Commit Graph

190 Commits

Author SHA1 Message Date
fireshaper a16c34ffc3 Step 20.1: Bridge and HQs tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:22:09 -04:00
fireshaper e9d5a7e463 Step 19.5: plan amendments and regression
CI / check (push) Successful in 6m35s Details
CR-019 §6 amendments (plan 0.5.52, 0.5.53, 3.9, 9.4, 12.1; CR-002,
CR-006, CR-007). The balance player reads boards for the qualifying
fleet; e2e 12.6 learns Heavy Cargo before a Heavy job is offered.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 21:04:08 -04:00
fireshaper 2b201e2841 Step 19.4: client: cards and empty state
CI / check (push) Failing after 6m39s Details
Contract cards drop the Too heavy and Too slow badges; an empty board
says no job fits the fleet, with the refresh countdown (decision 0.5.114).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:56:28 -04:00
fireshaper dbdca56413 Step 19.3: engine: boards, filtering, and migration
CI / check (push) Failing after 6m38s Details
Location boards are generated for the qualifying fleet and store it;
reads hide jobs it can no longer complete. Save version 4 drops stored
boards (decisions 0.5.115, 0.5.117).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:49:35 -04:00
fireshaper 86e511f181 Step 18.5: plan amendments and regression
CI / check (push) Successful in 6m25s Details
CR-018 §6: plan 0.5.94, 0.5.96, 0.5.97 and 12.1, CR-015 §3, D5, Steps
15.4 and 15.6, CR-013 Step 10M.3 amended. The e2e flying helper refuels
before each trip now that ships are on Manual.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:25:37 -04:00
fireshaper 424f4583fb Step 18.4: client: low-fuel warning and policy display
CI / check (push) Has been cancelled Details
A Fleet card warns Low fuel when the tank can't fly the ship's longest
leg to a discovered place; the fuel sheet lists Manual first as the
default (decisions 0.5.112, 0.5.113).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:19:13 -04:00
fireshaper 51e3177689 Step 18.3: engine: deal ships start full; Manual by default
CI / check (push) Has been cancelled Details
New ships (deal or Market) come full on Manual refueling; save version
3 puts every existing ship on Manual. The balance simulator refuels only
when a job needs it (decisions 0.5.111, 0.5.112).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:14:35 -04:00
fireshaper 4e7ae7505d Step 18.2: content: lower the base fuel price
CI / check (push) Successful in 6m13s Details
Base fuel price 10 -> 5 cr/fu. No route is above 25% of the median
fitting payout but the Clipper's Mars -> Earth; the first purchase
window is now 30-95 min (user decisions, 0.5.110).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:07:08 -04:00
fireshaper e6d273cfce Step 17.6: client: skill point pop-up
CI / check (push) Has been cancelled Details
A one-time tip after the deal and the notification permission prompt,
listing each pilot's unspent skill points, with Go to Pilots and Later
(decision 0.5.109). The engine client exposes the pending permission
prompt as ApiClient.notificationPrompt().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:22:29 -04:00
fireshaper b0502d4a7a Step 17.5: client: Pilots tab badge
CI / check (push) Successful in 6m11s Details
The Pilots tab badge shows the total unspent skill points across all
pilots, hidden at zero (decision 0.5.109).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:15:00 -04:00
fireshaper fb529a1ba4 Step 16.8: map: new bodies and Jupiter-system layout
CI / check (push) Has been cancelled Details
Io and Europa sit at fixed screen offsets around Jupiter and Venus at
its place. Crowded label families fold into the parent's label with a
"+N" marker (the Jupiter system below zoom 2.5); tapping it or zooming
in shows all three. The haze strip is finer and repeats so it doesn't
streak when zoomed in. The discovery browser test waits for a Mars
first contact now that Venus competes for the slot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 14:12:26 -04:00
fireshaper 1d9dbdb7d5 Step 16.7: map: belt rocks
CI / check (push) Successful in 6m16s Details
Scatters 220 rocks from the six sliced images across the belt with a
seeded generator (denser in the middle, mostly small, varied rotation
and brightness), keeps them clear of Ceres at every zoom, and draws them
in one non-interactive container. Review screenshots added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:56:41 -04:00
fireshaper 9cd2bbe3fd Step 16.6: map: belt haze
CI / check (push) Has been cancelled Details
Draws the asteroid belt's haze as a ring mesh between 314M and 494M km
on the map's compressed scale: a strip drawn in code (or belt-haze.png
when provided) wrapped around the ring, static, non-interactive, above
the orbit rings and below routes and bodies. Review screenshots added.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:52:13 -04:00
fireshaper 89b2e2689c Step 16.5: assets: sprites and belt rocks
CI / check (push) Has been cancelled Details
The art script slices belt-asteroids.png into its six separate rocks
(connected regions of visible pixels, each cut out on its own) and
exports them at 64 and 128 px; an optional belt-haze.png strip is
supported. The source images are only read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:46:55 -04:00
fireshaper c0d3897d8d Step 16.1: content: new locations
CI / check (push) Has been cancelled Details
Venus Cloud City, Io Sulfur Works and Europa Ice Station join the map
(fixed positions, Io and Europa riding with Jupiter), with their
fuel prices, range factors, shippers and sprites. Each makes a
Standard good so boards work there. The first-purchase balance window
widens to 45-95 minutes (user decision).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:34:51 -04:00
fireshaper 420d4c47f0 Step 15.8: client: fixed map
CI / check (push) Has been cancelled Details
The map places every body once and moves only flights; orbit rings
stay as decoration. Reach wording loses its dates: "From Earth: Moon,
Mars", "Out of range (...)", and the Market's "Other dates" line is
gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:58:13 -04:00
fireshaper 7a061d0e40 Step 15.7: client: fuel in the UI
CI / check (push) Successful in 5m50s Details
Ship cards show a fuel gauge and refuel policy, with a Fuel sheet to
fill or buy an amount, switch policy, and order emergency fuel when it
is offered. The dispatch sheet and deadhead picker show fuel needed,
on board and left after, price fuel at the tank's average, and offer
"Refuel here first". Locations show fuel prices with the cheapest
marked, and delivery summaries list Auto top-ups.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:50:33 -04:00
fireshaper 63192f9129 Step 15.5: sim: stranding and emergency fuel
CI / check (push) Has been cancelled Details
The no-strand rule now asks whether the ship could leave the
destination on a full tank where fuel is sold, or on what is left
after the leg where it isn't. Emergency fuel is offered to an idle
ship that can't reach anywhere when the player can't afford the
shortfall: the cheapest leg's fuel at 2.5x the local price.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:37:05 -04:00
fireshaper 276cdbe611 Step 15.4: sim: tank, burn, and refuel
CI / check (push) Has been cancelled Details
Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper c627bb9954 Step 15.3: content: fuel
CI / check (push) Successful in 5m43s Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper 0a1ca1d3ea Step 15.2: sim: static positions and distances
CI / check (push) Successful in 5m44s Details
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:54:57 -04:00
fireshaper d6bca5b1a2 Step 15.1: content: fixed positions
CI / check (push) Successful in 7m40s Details
Locations get fixed polar coordinates (the Moon as an offset from
Earth) and astronomy-engine is removed, so positions now come from
content. Ranges move into CR-015's reach bands for the fixed distances,
and the Lighter's price drops to 36,000 to keep the balance targets.
Date-sampled tests become yes/no.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:43:09 -04:00
fireshaper 0125af2086 Step 14.11: retire the server
CI / check (push) Successful in 6m6s Details
Removes apps/server (Fastify, Drizzle, pg-boss, Better Auth), the
development Postgres, the backup code routes, the web HTTP client and
the CI database service. Deployment is static hosting with Caddy. A
Playwright test checks that the production build loads only its own
files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:50:05 -04:00
fireshaper 30aa4cd5bd Step 14.10: export and import save
CI / check (push) Successful in 7m40s Details
Export save turns the whole save into one code (gzip + base64url
behind a DEADHEAD1. prefix) to copy or share as a file; Import save
takes a pasted code or a file, migrates and validates it, and replaces
the company after confirmation. A bad code is refused and changes
nothing. These replace the backup code. Debug info now gives the save
id, save version and storage type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:48:57 -04:00
fireshaper f53ed1657b Step 14.9: local notifications
CI / check (push) Successful in 7m46s Details
The engine derives the notification schedule from the save after every
saved change (arrivals, rest ending, upgrades; same-minute events
combined) and replaces the platform's schedule. Capacitor
LocalNotifications on iOS/Android, a no-op on the web. Permission is
asked after the deal; Settings has an On/Off toggle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:35:15 -04:00
fireshaper 4c165b9b16 Step 14.7: the client runs the game on the device
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:25:00 -04:00
fireshaper e3829bb8a1 Developer tools for pilots, ships and discovery
CI / check (push) Successful in 7m29s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:47:08 -04:00
fireshaper c2f42b1541 Step 13.2: Caddy serves the app and proxies the API
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:47:23 -04:00
fireshaper 2bbcaa4d05 Allow deadhead.belowland.com as a Vite dev and preview host
CI / check (push) Successful in 7m58s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 16:54:57 -04:00
fireshaper 1c115a7465 Step 12.6: end-to-end: pilot progression
CI / check (push) Successful in 7m4s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper 5e8b5b45e4 Step 12.5: end-to-end: discovery
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper 2dbbe23332 Step 12.4: end-to-end: offline progress
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper e3ac95f23f Step 12.3: end-to-end: tutorial to first ship
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:15 -04:00
fireshaper c02126c908 Step 12.1: balance simulation, economic distance and reachable first contact
CI / check (push) Successful in 6m17s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:16:32 -04:00
fireshaper 9b45a239a5 Step 11.2: offline shell behaviour
CI / check (push) Successful in 6m11s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:13:31 -04:00
fireshaper feb84aecaa Step 11.1: installable PWA
CI / check (push) Successful in 6m11s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:53:56 -04:00
fireshaper f78b488baa Step 10M.4: deal modal lists the Clipper and the veteran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:57:45 -04:00
fireshaper 979a1ad1a8 Step 10M.2: goals for a Market purchase and a Priority delivery
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:43:38 -04:00
fireshaper b8ff9ba47a Step 10M.1: veteran skill and deal loan from content
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:34:23 -04:00
fireshaper 264a933703 Step 10L.10: Lighter and Clipper art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:04:41 -04:00
fireshaper 05e7fbc535 Step 10L.9: stranding reason in the dispatch sheet and deadhead picker
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:57:12 -04:00
fireshaper 0658c9984d Step 10L.8: map reachability per origin
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:52:44 -04:00
fireshaper 750ce54b7d Step 10L.7: Market shows roles and reach
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:48:09 -04:00
fireshaper 8d8df71ba9 Step 10L.5: upgrade caps for the new lineup
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:38:50 -04:00
fireshaper 60e29f7b1d Step 10L.3: no-strand rule
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:27:41 -04:00
fireshaper 0a0189b3e7 Step 10L.2: effective range from origin
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:18:50 -04:00
fireshaper faa23d2945 Step 10L.1: range factors, Lighter and Clipper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:11:05 -04:00
fireshaper e1ce7ee7d0 CR-012: record lighter, clipper and per-leg range change request
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:59:33 -04:00
fireshaper c15b5ef74e Step 10K.11: developer tools in non-production builds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:05:58 -04:00
fireshaper 5030341eb7 Step 10K.10: About section with version, build and debug info
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:00:37 -04:00
fireshaper 106d44d384 Step 10K.9: backup and restore screens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:49:55 -04:00
fireshaper 29653e2fdc Step 10K.7: rename and start-over flows in Settings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:36:35 -04:00
fireshaper bc29c515eb Step 10K.4: reset map view and show tips again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:21:39 -04:00
fireshaper 621eecb737 Fix the header on phones: credits and clock no longer overlap
CI / check (push) Successful in 4m37s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:17:41 -04:00
fireshaper 754242dde6 Step 10K.3: clock, countdown and reduced-motion settings applied everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:11:34 -04:00
fireshaper 74cc29c8e3 Step 10K.2: settings screen behind a header gear
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:01:02 -04:00
fireshaper c73c9a4116 Step 10K.1: device preferences store
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:57:11 -04:00
fireshaper f042555502 Step 10J.6: pilot share in the dispatch sheet and delivery summaries
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:23:17 -04:00
fireshaper 8cafa50027 Step 10J.5: the veteran in the deal modal and on the Pilots screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:14:16 -04:00
fireshaper 9eae5ae64d Step 10J.4: the veteran pilot comes with the deal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:42:43 -04:00
fireshaper 8acc81bc10 Step 10J.3: goal 4 becomes flying a contract with the veteran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:35:20 -04:00
fireshaper cb54165c90 Step 10J.2: profit-share pilot pay in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:28:56 -04:00
fireshaper 3bf8bc4eaa Step 10I.8: shop news in the away summary and on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:43:13 -04:00
fireshaper b5f2801076 Step 10I.7: effective ship stats across the client
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:38:51 -04:00
fireshaper e205194758 Step 10I.6: upgrade shop on the Fleet screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:34:31 -04:00
fireshaper c352936a09 Step 10I.4: upgrade tables, API ship fields and the start upgrade route
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:25:42 -04:00
fireshaper 0338d5fdbe Step 10I.3: upgrade validation, cost and the ship-in-shop check
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:17:42 -04:00
fireshaper e924defb79 Step 10H.3: announce new contracts and tag them New
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:06:02 -04:00
fireshaper edbe31593b Step 10G.11: CR-007 plan amendments, regression and review screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:27:04 -04:00
fireshaper 66425753c4 Step 10G.10: delivery summaries name the good, mass and shipper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:21:52 -04:00
fireshaper e96cd6ab2b Step 10G.9: Priority trip vs window in the dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:20:17 -04:00
fireshaper 8945972372 Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:17:21 -04:00
fireshaper 5be66372d7 Step 10G.6: goods in API summaries, too-slow code and backfill migration
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:12:51 -04:00
fireshaper f8d2f538ca Step 10G.4: Priority contracts fail too-slow ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:04:55 -04:00
fireshaper 13f5b04ffb Step 10G.2: contracts carry goods, shippers and Priority fields
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:59:00 -04:00
fireshaper 8a7b612bc7 Step 10G.1: goods catalog, shippers and Priority config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper 540690590c Logbook: show deadheads as an empty flight with fuel, not +0 cr
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:36:15 -04:00
fireshaper bd2d2df14d Step 10F.1: highlight jobs too heavy for your ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:04 -04:00
fireshaper 81e71e8436 Config: 10-minute board period and 10-hour rest
CI / check (push) Successful in 4m25s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:13:49 -04:00
fireshaper c11d52f96f Step 10E.8: locations, map panels, title screen and dialogs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:51:00 -04:00
fireshaper 45a21a8684 Step 10E.7: pilot cards with skills, XP and duty
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:47:22 -04:00
fireshaper 6d5ea7cb48 Step 10E.6: fleet and market with ship art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:45:23 -04:00
fireshaper 939ee45943 Step 10E.5: contracts, tutorial board and dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:42:25 -04:00
fireshaper a69ffcc434 Step 10E.4: HQ dashboard
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:37:28 -04:00
fireshaper 1daed1d251 Step 10E.3: HUD header, icon navigation and attention badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:38 -04:00
fireshaper 526ca138fc Step 10E.2: UI kit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:27:36 -04:00
fireshaper 45eafb2503 Step 10E.1: fonts, theme tokens and space backdrop
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:24:29 -04:00
fireshaper 9939cd3eed Step 10D.9: rest in the away summary and on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:10:48 -04:00
fireshaper ea561b4d74 Step 10D.8: board refresh countdown and the nothing-here prompt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:08:43 -04:00
fireshaper 9f699f716e Step 10D.7: rest and duty outlook in the dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:06:09 -04:00
fireshaper da9e053598 Step 10D.6: duty bar, rest countdown and Rest now on Pilots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:03:30 -04:00
fireshaper 07704e6732 Step 10D.4: pilot duty columns, API fields and rest route
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:56:39 -04:00
fireshaper 055cbceaaa Step 10D.3: pilot-resting validation and duty in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper 1fa7441c9f Step 10C.9: pause the map when hidden, cap resolution, pack crowds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:38:52 -04:00
fireshaper 0aa8cee953 Step 10C.8: rotated ship sprites, routes and separation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:32:46 -04:00
fireshaper 09a89b2a74 Step 10C.7: locks, HQ markers and idle badges on the map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:29:01 -04:00
fireshaper 5916cf8728 Step 10C.6: sprite bodies, orbits, labels and tap targets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:25:01 -04:00
fireshaper edc7925d0e Step 10C.5: parallax map background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:17:34 -04:00
fireshaper db69e0b2b1 Step 10C.4: load map art with per-asset fallback
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:12:09 -04:00
fireshaper 5612788c94 Step 10C.3: map style config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:08:45 -04:00