fireshaper
9564c5bd24
Step 29.9: regression, accessibility fixes and notes
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CI / check (push) Failing after 22m33s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:55:57 -05:00
fireshaper
613b06a83d
Step 29.8: Shipyard, Places, Start, Welcome and the remaining screens
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:41:02 -05:00
fireshaper
9aada41e8f
Step 29.5: Bridge leads with your ship and Needs you
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:16:17 -05:00
fireshaper
38b636014f
Step 29.4: four tabs, More and Fleet's views
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:10:40 -05:00
fireshaper
06bf2f17b1
Step 29.3: the map shell and panel host
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:05:00 -05:00
fireshaper
47ea4987b5
Step 29.2: UI kit in the Deep Field look
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 17:58:12 -05:00
fireshaper
db5bdf6f2d
Step 26.6: client: radio calls
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CI / check (push) Successful in 8m5s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:33:46 -04:00
fireshaper
e17abb3a3e
Fix: Contracts counts ready ships, not idle ships (decision 0.5.134)
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CI / check (push) Successful in 6m59s
Details
A ship whose pilot was resting still showed on the location chips as
available. The chips and the Jobs badge now count only ships a job could
go out on now; the board names who wakes first when none is ready.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:41:12 -04:00
fireshaper
716002b3c7
Step 20.4: CR-020 amendments, regression and screenshots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:34:15 -04:00
fireshaper
a16c34ffc3
Step 20.1: Bridge and HQs tabs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:22:09 -04:00
fireshaper
b0502d4a7a
Step 17.5: client: Pilots tab badge
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CI / check (push) Successful in 6m11s
Details
The Pilots tab badge shows the total unspent skill points across all
pilots, hidden at zero (decision 0.5.109).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:15:00 -04:00
fireshaper
5030341eb7
Step 10K.10: About section with version, build and debug info
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:00:37 -04:00
fireshaper
621eecb737
Fix the header on phones: credits and clock no longer overlap
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CI / check (push) Successful in 4m37s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:17:41 -04:00
fireshaper
74cc29c8e3
Step 10K.2: settings screen behind a header gear
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:01:02 -04:00
fireshaper
1daed1d251
Step 10E.3: HUD header, icon navigation and attention badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:38 -04:00
fireshaper
45eafb2503
Step 10E.1: fonts, theme tokens and space backdrop
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:24:29 -04:00
fireshaper
29290de478
Step 10.1: add PixiJS system map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:06:55 -04:00
fireshaper
ff136377f4
Step 9.10: add empty and error states
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CI / check (push) Successful in 3m3s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:34 -04:00
fireshaper
ba25066105
Step 8.3: add server-synced clock
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:52:42 -04:00
fireshaper
acf550c901
Step 8.1: add Vite + React client shell
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:50:26 -04:00