Commit Graph

20 Commits

Author SHA1 Message Date
fireshaper 9564c5bd24 Step 29.9: regression, accessibility fixes and notes
CI / check (push) Failing after 22m33s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:55:57 -05:00
fireshaper 613b06a83d Step 29.8: Shipyard, Places, Start, Welcome and the remaining screens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:41:02 -05:00
fireshaper 9aada41e8f Step 29.5: Bridge leads with your ship and Needs you
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:16:17 -05:00
fireshaper 38b636014f Step 29.4: four tabs, More and Fleet's views
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:10:40 -05:00
fireshaper 06bf2f17b1 Step 29.3: the map shell and panel host
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:05:00 -05:00
fireshaper 47ea4987b5 Step 29.2: UI kit in the Deep Field look
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 17:58:12 -05:00
fireshaper db5bdf6f2d Step 26.6: client: radio calls
CI / check (push) Successful in 8m5s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:33:46 -04:00
fireshaper e17abb3a3e Fix: Contracts counts ready ships, not idle ships (decision 0.5.134)
CI / check (push) Successful in 6m59s Details
A ship whose pilot was resting still showed on the location chips as
available. The chips and the Jobs badge now count only ships a job could
go out on now; the board names who wakes first when none is ready.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 17:41:12 -04:00
fireshaper 716002b3c7 Step 20.4: CR-020 amendments, regression and screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:34:15 -04:00
fireshaper a16c34ffc3 Step 20.1: Bridge and HQs tabs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:22:09 -04:00
fireshaper b0502d4a7a Step 17.5: client: Pilots tab badge
CI / check (push) Successful in 6m11s Details
The Pilots tab badge shows the total unspent skill points across all
pilots, hidden at zero (decision 0.5.109).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:15:00 -04:00
fireshaper 5030341eb7 Step 10K.10: About section with version, build and debug info
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:00:37 -04:00
fireshaper 621eecb737 Fix the header on phones: credits and clock no longer overlap
CI / check (push) Successful in 4m37s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:17:41 -04:00
fireshaper 74cc29c8e3 Step 10K.2: settings screen behind a header gear
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:01:02 -04:00
fireshaper 1daed1d251 Step 10E.3: HUD header, icon navigation and attention badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:38 -04:00
fireshaper 45eafb2503 Step 10E.1: fonts, theme tokens and space backdrop
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:24:29 -04:00
fireshaper 29290de478 Step 10.1: add PixiJS system map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:06:55 -04:00
fireshaper ff136377f4 Step 9.10: add empty and error states
CI / check (push) Successful in 3m3s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:34 -04:00
fireshaper ba25066105 Step 8.3: add server-synced clock
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:52:42 -04:00
fireshaper acf550c901 Step 8.1: add Vite + React client shell
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:50:26 -04:00