fireshaper
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Step 10L.5: upgrade caps for the new lineup
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 01:38:50 -04:00 |
fireshaper
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c15b5ef74e
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Step 10K.11: developer tools in non-production builds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 00:05:58 -04:00 |
fireshaper
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Step 10K.10: About section with version, build and debug info
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 00:00:37 -04:00 |
fireshaper
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Step 10K.9: backup and restore screens
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:49:55 -04:00 |
fireshaper
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Step 10K.7: rename and start-over flows in Settings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:36:35 -04:00 |
fireshaper
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Step 10K.4: reset map view and show tips again
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:21:39 -04:00 |
fireshaper
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621eecb737
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Fix the header on phones: credits and clock no longer overlap
CI / check (push) Successful in 4m37s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:17:41 -04:00 |
fireshaper
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Step 10K.3: clock, countdown and reduced-motion settings applied everywhere
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:11:34 -04:00 |
fireshaper
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Step 10K.2: settings screen behind a header gear
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:01:02 -04:00 |
fireshaper
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Step 10K.1: device preferences store
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 22:57:11 -04:00 |
fireshaper
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Step 10J.6: pilot share in the dispatch sheet and delivery summaries
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 22:23:17 -04:00 |
fireshaper
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Step 10J.5: the veteran in the deal modal and on the Pilots screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 22:14:16 -04:00 |
fireshaper
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Step 10J.4: the veteran pilot comes with the deal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 21:42:43 -04:00 |
fireshaper
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Step 10J.3: goal 4 becomes flying a contract with the veteran
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 21:35:20 -04:00 |
fireshaper
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Step 10J.2: profit-share pilot pay in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 21:28:56 -04:00 |
fireshaper
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Step 10I.8: shop news in the away summary and on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:43:13 -04:00 |
fireshaper
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Step 10I.7: effective ship stats across the client
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:38:51 -04:00 |
fireshaper
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Step 10I.6: upgrade shop on the Fleet screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:34:31 -04:00 |
fireshaper
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Step 10I.4: upgrade tables, API ship fields and the start upgrade route
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:25:42 -04:00 |
fireshaper
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Step 10H.3: announce new contracts and tag them New
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 18:06:02 -04:00 |
fireshaper
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Step 10G.10: delivery summaries name the good, mass and shipper
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:21:52 -04:00 |
fireshaper
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Step 10G.9: Priority trip vs window in the dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:20:17 -04:00 |
fireshaper
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Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:17:21 -04:00 |
fireshaper
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Step 10G.6: goods in API summaries, too-slow code and backfill migration
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:12:51 -04:00 |
fireshaper
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Step 10G.2: contracts carry goods, shippers and Priority fields
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 16:59:00 -04:00 |
fireshaper
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540690590c
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Logbook: show deadheads as an empty flight with fuel, not +0 cr
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:36:15 -04:00 |
fireshaper
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Step 10F.1: highlight jobs too heavy for your ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:15:04 -04:00 |
fireshaper
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Config: 10-minute board period and 10-hour rest
CI / check (push) Successful in 4m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 00:13:49 -04:00 |
fireshaper
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Step 10E.3: HUD header, icon navigation and attention badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:32:38 -04:00 |
fireshaper
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Step 10E.2: UI kit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:27:36 -04:00 |
fireshaper
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Step 10E.1: fonts, theme tokens and space backdrop
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:24:29 -04:00 |
fireshaper
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Step 10D.9: rest in the away summary and on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:10:48 -04:00 |
fireshaper
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Step 10D.8: board refresh countdown and the nothing-here prompt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:08:43 -04:00 |
fireshaper
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Step 10D.7: rest and duty outlook in the dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:06:09 -04:00 |
fireshaper
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Step 10D.6: duty bar, rest countdown and Rest now on Pilots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:03:30 -04:00 |
fireshaper
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Step 10D.4: pilot duty columns, API fields and rest route
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:56:39 -04:00 |
fireshaper
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Step 10D.3: pilot-resting validation and duty in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:49:21 -04:00 |
fireshaper
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Step 10C.9: pause the map when hidden, cap resolution, pack crowds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:38:52 -04:00 |
fireshaper
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Step 10C.8: rotated ship sprites, routes and separation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:32:46 -04:00 |
fireshaper
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Step 10C.7: locks, HQ markers and idle badges on the map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:29:01 -04:00 |
fireshaper
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Step 10C.6: sprite bodies, orbits, labels and tap targets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:25:01 -04:00 |
fireshaper
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Step 10C.5: parallax map background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:17:34 -04:00 |
fireshaper
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Step 10C.4: load map art with per-asset fallback
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:12:09 -04:00 |
fireshaper
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Step 10C.3: map style config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:08:45 -04:00 |
fireshaper
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Step 10C.2: generate optimized map art with sharp
CI / check (push) Successful in 3m26s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:07:40 -04:00 |
fireshaper
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Step 10C.1: map art manifest and content sprite keys
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:02:57 -04:00 |
fireshaper
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Step 10B.9: bays as HQs in the Market, Locations and map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:12:46 -04:00 |
fireshaper
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Step 10B.8: deadhead any idle ship to a discovered location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:10:31 -04:00 |
fireshaper
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Step 10B.7: Contracts screen by location with idle-ship badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:08:48 -04:00 |
fireshaper
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Step 10B.6: deliver bought ships to a chosen bay
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:01:11 -04:00 |