fireshaper
8a7b612bc7
Step 10G.1: goods catalog, shippers and Priority config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper
bdd5fd8509
CR-007: cargo goods, Priority and shippers (Phase 10G) plan
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:49:14 -04:00
fireshaper
169dc5d4c5
Step 10F.5: CR-006 plan amendments and regression
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:23:27 -04:00
fireshaper
82acf0e637
Step 10F.4: location boards use the player's fleet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:19:19 -04:00
fireshaper
215f380e80
Step 10F.3: boards fit the player's fleet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:17:08 -04:00
fireshaper
dc24bdeb7a
Step 10F.2: board preview and open slot config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:39 -04:00
fireshaper
bd2d2df14d
Step 10F.1: highlight jobs too heavy for your ships
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:04 -04:00
fireshaper
f4ddf1dc04
Step 10E.9: CR-005 plan amendments, regression and review screenshots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:55:43 -04:00
fireshaper
c11d52f96f
Step 10E.8: locations, map panels, title screen and dialogs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:51:00 -04:00
fireshaper
45a21a8684
Step 10E.7: pilot cards with skills, XP and duty
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:47:22 -04:00
fireshaper
6d5ea7cb48
Step 10E.6: fleet and market with ship art
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:45:23 -04:00
fireshaper
939ee45943
Step 10E.5: contracts, tutorial board and dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:42:25 -04:00
fireshaper
a69ffcc434
Step 10E.4: HQ dashboard
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:37:28 -04:00
fireshaper
1daed1d251
Step 10E.3: HUD header, icon navigation and attention badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:38 -04:00
fireshaper
526ca138fc
Step 10E.2: UI kit
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:27:36 -04:00
fireshaper
45eafb2503
Step 10E.1: fonts, theme tokens and space backdrop
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:24:29 -04:00
fireshaper
7d8eb3fcfe
Step 10D.10: CR-004 plan amendments and regression
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CI / check (push) Successful in 3m34s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:14:04 -04:00
fireshaper
9939cd3eed
Step 10D.9: rest in the away summary and on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:10:48 -04:00
fireshaper
ea561b4d74
Step 10D.8: board refresh countdown and the nothing-here prompt
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:08:43 -04:00
fireshaper
9f699f716e
Step 10D.7: rest and duty outlook in the dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:06:09 -04:00
fireshaper
da9e053598
Step 10D.6: duty bar, rest countdown and Rest now on Pilots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:03:30 -04:00
fireshaper
3dba7c2019
Step 10D.5: apply duty and rest on the server
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CI / check (push) Successful in 3m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:01:45 -04:00
fireshaper
07704e6732
Step 10D.4: pilot duty columns, API fields and rest route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:56:39 -04:00
fireshaper
055cbceaaa
Step 10D.3: pilot-resting validation and duty in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper
6b6753f3b2
Step 10D.2: sim duty and rest functions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:44:11 -04:00
fireshaper
935d9b43f0
Step 10D.1: duty limit, Long Haul duty bonus and rest config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:43:09 -04:00
fireshaper
0aecda66d7
CR-004: record change request and decisions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:40:16 -04:00
fireshaper
99aebe1dcb
Step 10C.10: CR-003 plan amendments, review screenshots and regression
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CI / check (push) Successful in 3m33s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:42:19 -04:00
fireshaper
1fa7441c9f
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:38:52 -04:00
fireshaper
0aa8cee953
Step 10C.8: rotated ship sprites, routes and separation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:32:46 -04:00
fireshaper
09a89b2a74
Step 10C.7: locks, HQ markers and idle badges on the map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:29:01 -04:00
fireshaper
5916cf8728
Step 10C.6: sprite bodies, orbits, labels and tap targets
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:25:01 -04:00
fireshaper
edc7925d0e
Step 10C.5: parallax map background
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:17:34 -04:00
fireshaper
db69e0b2b1
Step 10C.4: load map art with per-asset fallback
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:12:09 -04:00
fireshaper
5612788c94
Step 10C.3: map style config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:08:45 -04:00
fireshaper
f239f452e7
Step 10C.2: generate optimized map art with sharp
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CI / check (push) Successful in 3m26s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:07:40 -04:00
fireshaper
102c5bba91
Step 10C.1: map art manifest and content sprite keys
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper
23b40a4324
CR-003: record change request and decisions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 18:58:49 -04:00
fireshaper
f7698166bb
Step 10B.10: CR-002 plan amendments, GDD update and regression
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CI / check (push) Successful in 3m13s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:16:18 -04:00
fireshaper
3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:12:46 -04:00
fireshaper
2ba6721200
Step 10B.8: deadhead any idle ship to a discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:10:31 -04:00
fireshaper
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper
924151d1a8
Step 10B.5: prove ships no longer strand without a bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:55:51 -04:00
fireshaper
a5803d31f5
Step 10B.4: serve contract boards for any discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:51:54 -04:00
fireshaper
b3d4975111
Step 10B.3: key contract boards by location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:49:05 -04:00
fireshaper
553983590e
Step 10B.2: deadhead to any discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:46:30 -04:00
fireshaper
dff2c576cf
Step 10B.1: generate contract boards for any location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:41:56 -04:00
fireshaper
ea37ce8ced
CR-002: record change request and decisions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:39:31 -04:00
fireshaper
c36d1edf55
Give every contract board jobs for each ship size
...
CI / check (push) Successful in 2m46s
Details
Bay contract mass now comes from per-ship-size bands, and the first
contract in each band is a no-skill Standard job to a discovered
location, so a new player with only a Courier always has work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:22:02 -04:00