Commit Graph

16 Commits

Author SHA1 Message Date
fireshaper 50d23436aa Step 16.4: engine: save migration and boards
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Older saves open with the three new places undiscovered and nothing
else changed (the save lists only discovered places, so no migration is
needed), Earth boards offer first contacts to Venus, and delivering one
discovers Venus and opens its board with Venus goods.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:41:58 -04:00
fireshaper 201f25a935 Step 15.6: engine: fuel commands
CI / check (push) Successful in 5m50s Details
Refuel a ship where it is (fill or an amount, at the local price),
switch its refuel policy, and order emergency fuel when the sim offers
it (fuel at 2.5x the local price, cost added to the loan). The save
fields and migration landed in Step 15.4.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:41:18 -04:00
fireshaper 63192f9129 Step 15.5: sim: stranding and emergency fuel
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The no-strand rule now asks whether the ship could leave the
destination on a full tank where fuel is sold, or on what is left
after the leg where it isn't. Emergency fuel is offered to an idle
ship that can't reach anywhere when the player can't afford the
shortfall: the cheapest leg's fuel at 2.5x the local price.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:37:05 -04:00
fireshaper 276cdbe611 Step 15.4: sim: tank, burn, and refuel
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Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper c627bb9954 Step 15.3: content: fuel
CI / check (push) Successful in 5m43s Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper 0a1ca1d3ea Step 15.2: sim: static positions and distances
CI / check (push) Successful in 5m44s Details
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:54:57 -04:00
fireshaper d6bca5b1a2 Step 15.1: content: fixed positions
CI / check (push) Successful in 7m40s Details
Locations get fixed polar coordinates (the Moon as an offset from
Earth) and astronomy-engine is removed, so positions now come from
content. Ranges move into CR-015's reach bands for the fixed distances,
and the Lighter's price drops to 36,000 to keep the balance targets.
Date-sampled tests become yes/no.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:43:09 -04:00
fireshaper 0125af2086 Step 14.11: retire the server
CI / check (push) Successful in 6m6s Details
Removes apps/server (Fastify, Drizzle, pg-boss, Better Auth), the
development Postgres, the backup code routes, the web HTTP client and
the CI database service. Deployment is static hosting with Caddy. A
Playwright test checks that the production build loads only its own
files.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:50:05 -04:00
fireshaper 30aa4cd5bd Step 14.10: export and import save
CI / check (push) Successful in 7m40s Details
Export save turns the whole save into one code (gzip + base64url
behind a DEADHEAD1. prefix) to copy or share as a file; Import save
takes a pasted code or a file, migrates and validates it, and replaces
the company after confirmation. A bad code is refused and changes
nothing. These replace the backup code. Debug info now gives the save
id, save version and storage type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:48:57 -04:00
fireshaper f53ed1657b Step 14.9: local notifications
CI / check (push) Successful in 7m46s Details
The engine derives the notification schedule from the save after every
saved change (arrivals, rest ending, upgrades; same-minute events
combined) and replaces the platform's schedule. Capacitor
LocalNotifications on iOS/Android, a no-op on the web. Permission is
asked after the deal; Settings has an On/Off toggle.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:35:15 -04:00
fireshaper f77f786408 Step 14.8: company creation on the device
CI / check (push) Successful in 7m44s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:25:59 -04:00
fireshaper 29f64f1ac2 Step 14.6: resolution loop
CI / check (push) Successful in 8m6s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:42:41 -04:00
fireshaper 9dd557f7c0 Step 14.5: port the game logic to engine commands
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:38:25 -04:00
fireshaper fcc3047af8 Step 14.4: mutation queue and tab lock
CI / check (push) Successful in 7m24s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:19:03 -04:00
fireshaper b100e8664b Step 14.3: save storage with rotating backups
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:16:39 -04:00
fireshaper 6cdffa2a43 Step 14.1: engine package and device clock
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:11:20 -04:00