fireshaper
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8945972372
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Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:17:21 -04:00 |
fireshaper
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4f8ee4a06d
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Step 10G.7: server tests for Priority dispatch and goods on boards
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:13:32 -04:00 |
fireshaper
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5be66372d7
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Step 10G.6: goods in API summaries, too-slow code and backfill migration
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:12:51 -04:00 |
fireshaper
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46dd3777c9
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Step 10G.5: tutorial contracts carry named goods
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:07:54 -04:00 |
fireshaper
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f8d2f538ca
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Step 10G.4: Priority contracts fail too-slow ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:04:55 -04:00 |
fireshaper
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83d0b3900f
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Step 10G.3: goods, Priority and shippers in board generation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:01:14 -04:00 |
fireshaper
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13f5b04ffb
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Step 10G.2: contracts carry goods, shippers and Priority fields
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 16:59:00 -04:00 |
fireshaper
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8a7b612bc7
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Step 10G.1: goods catalog, shippers and Priority config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 16:53:17 -04:00 |
fireshaper
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bdd5fd8509
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CR-007: cargo goods, Priority and shippers (Phase 10G) plan
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-04 16:49:14 -04:00 |
fireshaper
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540690590c
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Logbook: show deadheads as an empty flight with fuel, not +0 cr
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:36:15 -04:00 |
fireshaper
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169dc5d4c5
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Step 10F.5: CR-006 plan amendments and regression
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:23:27 -04:00 |
fireshaper
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82acf0e637
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Step 10F.4: location boards use the player's fleet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:19:19 -04:00 |
fireshaper
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215f380e80
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Step 10F.3: boards fit the player's fleet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:17:08 -04:00 |
fireshaper
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dc24bdeb7a
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Step 10F.2: board preview and open slot config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:15:39 -04:00 |
fireshaper
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bd2d2df14d
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Step 10F.1: highlight jobs too heavy for your ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:15:04 -04:00 |
fireshaper
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81e71e8436
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Config: 10-minute board period and 10-hour rest
CI / check (push) Successful in 4m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-04 00:13:49 -04:00 |
fireshaper
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f4ddf1dc04
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Step 10E.9: CR-005 plan amendments, regression and review screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:55:43 -04:00 |
fireshaper
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c11d52f96f
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Step 10E.8: locations, map panels, title screen and dialogs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:51:00 -04:00 |
fireshaper
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45a21a8684
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Step 10E.7: pilot cards with skills, XP and duty
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:47:22 -04:00 |
fireshaper
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6d5ea7cb48
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Step 10E.6: fleet and market with ship art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:45:23 -04:00 |
fireshaper
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939ee45943
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Step 10E.5: contracts, tutorial board and dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:42:25 -04:00 |
fireshaper
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a69ffcc434
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Step 10E.4: HQ dashboard
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:37:28 -04:00 |
fireshaper
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1daed1d251
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Step 10E.3: HUD header, icon navigation and attention badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:32:38 -04:00 |
fireshaper
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526ca138fc
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Step 10E.2: UI kit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:27:36 -04:00 |
fireshaper
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45eafb2503
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Step 10E.1: fonts, theme tokens and space backdrop
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:24:29 -04:00 |
fireshaper
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7d8eb3fcfe
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Step 10D.10: CR-004 plan amendments and regression
CI / check (push) Successful in 3m34s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:14:04 -04:00 |
fireshaper
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9939cd3eed
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Step 10D.9: rest in the away summary and on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:10:48 -04:00 |
fireshaper
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ea561b4d74
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Step 10D.8: board refresh countdown and the nothing-here prompt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:08:43 -04:00 |
fireshaper
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9f699f716e
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Step 10D.7: rest and duty outlook in the dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:06:09 -04:00 |
fireshaper
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da9e053598
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Step 10D.6: duty bar, rest countdown and Rest now on Pilots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:03:30 -04:00 |
fireshaper
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3dba7c2019
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Step 10D.5: apply duty and rest on the server
CI / check (push) Successful in 3m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:01:45 -04:00 |
fireshaper
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07704e6732
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Step 10D.4: pilot duty columns, API fields and rest route
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:56:39 -04:00 |
fireshaper
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055cbceaaa
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Step 10D.3: pilot-resting validation and duty in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:49:21 -04:00 |
fireshaper
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6b6753f3b2
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Step 10D.2: sim duty and rest functions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:44:11 -04:00 |
fireshaper
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935d9b43f0
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Step 10D.1: duty limit, Long Haul duty bonus and rest config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:43:09 -04:00 |
fireshaper
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0aecda66d7
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CR-004: record change request and decisions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:40:16 -04:00 |
fireshaper
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99aebe1dcb
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Step 10C.10: CR-003 plan amendments, review screenshots and regression
CI / check (push) Successful in 3m33s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:42:19 -04:00 |
fireshaper
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1fa7441c9f
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Step 10C.9: pause the map when hidden, cap resolution, pack crowds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:38:52 -04:00 |
fireshaper
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0aa8cee953
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Step 10C.8: rotated ship sprites, routes and separation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:32:46 -04:00 |
fireshaper
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09a89b2a74
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Step 10C.7: locks, HQ markers and idle badges on the map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:29:01 -04:00 |
fireshaper
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5916cf8728
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Step 10C.6: sprite bodies, orbits, labels and tap targets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:25:01 -04:00 |
fireshaper
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edc7925d0e
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Step 10C.5: parallax map background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:17:34 -04:00 |
fireshaper
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db69e0b2b1
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Step 10C.4: load map art with per-asset fallback
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:12:09 -04:00 |
fireshaper
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5612788c94
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Step 10C.3: map style config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:08:45 -04:00 |
fireshaper
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f239f452e7
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Step 10C.2: generate optimized map art with sharp
CI / check (push) Successful in 3m26s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:07:40 -04:00 |
fireshaper
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102c5bba91
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Step 10C.1: map art manifest and content sprite keys
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:02:57 -04:00 |
fireshaper
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23b40a4324
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CR-003: record change request and decisions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 18:58:49 -04:00 |
fireshaper
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f7698166bb
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Step 10B.10: CR-002 plan amendments, GDD update and regression
CI / check (push) Successful in 3m13s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
|
2026-10-03 15:16:18 -04:00 |
fireshaper
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3a3bb84c29
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Step 10B.9: bays as HQs in the Market, Locations and map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:12:46 -04:00 |
fireshaper
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2ba6721200
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Step 10B.8: deadhead any idle ship to a discovered location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:10:31 -04:00 |