fireshaper
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8945972372
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Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:17:21 -04:00 |
fireshaper
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bd2d2df14d
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Step 10F.1: highlight jobs too heavy for your ships
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:15:04 -04:00 |
fireshaper
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939ee45943
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Step 10E.5: contracts, tutorial board and dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:42:25 -04:00 |
fireshaper
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ea561b4d74
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Step 10D.8: board refresh countdown and the nothing-here prompt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:08:43 -04:00 |
fireshaper
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962c0601c8
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Step 10B.7: Contracts screen by location with idle-ship badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:08:48 -04:00 |