fireshaper
776a890757
Step 10L.4: reach table tuning
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:32:01 -04:00
fireshaper
faa23d2945
Step 10L.1: range factors, Lighter and Clipper
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:11:05 -04:00
fireshaper
8acc81bc10
Step 10J.3: goal 4 becomes flying a contract with the veteran
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:35:20 -04:00
fireshaper
cb54165c90
Step 10J.2: profit-share pilot pay in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:28:56 -04:00
fireshaper
e0742fff76
Step 10J.1: pilot profit share config and the veteran pilot
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:22:21 -04:00
fireshaper
0a7e9d97c8
Step 10I.1: ship upgrade content
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:08:59 -04:00
fireshaper
6e427e52f7
Step 10H.1: pay variance setting and five more early goods
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:59:25 -04:00
fireshaper
8a7b612bc7
Step 10G.1: goods catalog, shippers and Priority config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper
dc24bdeb7a
Step 10F.2: board preview and open slot config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:39 -04:00
fireshaper
81e71e8436
Config: 10-minute board period and 10-hour rest
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CI / check (push) Successful in 4m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:13:49 -04:00
fireshaper
935d9b43f0
Step 10D.1: duty limit, Long Haul duty bonus and rest config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:43:09 -04:00
fireshaper
102c5bba91
Step 10C.1: map art manifest and content sprite keys
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper
c36d1edf55
Give every contract board jobs for each ship size
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CI / check (push) Successful in 2m46s
Details
Bay contract mass now comes from per-ship-size bands, and the first
contract in each band is a no-skill Standard job to a discovered
location, so a new player with only a Courier always has work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:22:02 -04:00
fireshaper
bfda781601
Step 10A.1: add loaner ship, tutorial and loan config, goals
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper
241e2613f4
Step 2.6: export a single content bundle
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CI / check (push) Successful in 24s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:47:44 -04:00
fireshaper
2c211524d3
Step 2.5: add the default game config
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Rescales money values so tutorial runs pay meaningful amounts, and moves
the game epoch from .env.example into GameConfig.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:47:15 -04:00
fireshaper
6804a7120c
Step 2.4: add cargo types and skills
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:43:32 -04:00
fireshaper
10ded07ea6
Step 2.3: add the three ship models
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:42:52 -04:00
fireshaper
24d9942336
Step 2.2: add the five locations
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Also fixes Prettier formatting in DECISIONS.md from Step 2.1.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:42:07 -04:00
fireshaper
8ff2df976e
Step 2.1: define content schemas
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:41:05 -04:00
fireshaper
0b49a325c5
Step 1.3: add Vitest test runner
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Root config runs each workspace package as a Vitest project. Adds a
trivial passing test in packages/sim.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:29:56 -04:00
fireshaper
66308e7cdc
Step 1.1: create pnpm monorepo
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pnpm workspace with apps/web, apps/server, packages/sim, packages/schema
and packages/content, each extending a strict tsconfig.base.json.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:28:27 -04:00