fireshaper
3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:12:46 -04:00
fireshaper
2ba6721200
Step 10B.8: deadhead any idle ship to a discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:10:31 -04:00
fireshaper
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper
9b7b51b455
Fix playtest issues: explain dispatch problems, tutorial hint
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CI / check (push) Failing after 47s
Details
The dispatch sheet now names the job and lists every problem with
numbers, HQ explains when one more run back to Earth is needed, and an
onboarding test race is fixed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:05:18 -04:00
fireshaper
f2f719415d
Step 10A.17: list ready goals in the away summary
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:35:27 -04:00
fireshaper
28cb919c05
Step 10A.16: lock undiscovered locations and show reachability
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:31:35 -04:00
fireshaper
afdd41635e
Step 10A.15: show onboarding goals on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:30:19 -04:00
fireshaper
6b46400f0a
Step 10A.14: show the loan on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:29:16 -04:00
fireshaper
53b637521c
Step 10A.13: add the deal dialog
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:27:01 -04:00
fireshaper
c53910b6e3
Step 10A.12: show the tutorial tradeoff and scripted contracts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:25:52 -04:00
fireshaper
0488a84db4
Step 10A.11: send new players straight to the contracts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:22:56 -04:00
fireshaper
957c54cc2c
Step 10A.2: add cargo handling time to travel time
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:50:15 -04:00
fireshaper
bfda781601
Step 10A.1: add loaner ship, tutorial and loan config, goals
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper
a28fe5c5cb
Step 10.3: add map interactions
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CI / check (push) Successful in 2m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:12:05 -04:00
fireshaper
ebbc97bea5
Step 10.2: draw ships on the map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:08:14 -04:00
fireshaper
29290de478
Step 10.1: add PixiJS system map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:06:55 -04:00
fireshaper
ff136377f4
Step 9.10: add empty and error states
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CI / check (push) Successful in 3m3s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:34 -04:00
fireshaper
ea0d023b97
Step 9.9: add locations screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:17:32 -04:00
fireshaper
78fb6e7d69
Step 9.8: add market screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:16:33 -04:00
fireshaper
c9e3c9c15d
Step 9.7: add pilots screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:15:38 -04:00
fireshaper
9ef45fec79
Step 9.6: add fleet screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:14:16 -04:00
fireshaper
7101b26abf
Step 9.5: add dispatch flow
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:13:05 -04:00
fireshaper
ea31eeab59
Step 9.4: add bay contract boards
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:11:33 -04:00
fireshaper
8f7444b7ec
Step 9.3: add tutorial contract board
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:09:52 -04:00
fireshaper
b1ddb1154b
Step 9.2: add "while you were away" summary
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:08:43 -04:00
fireshaper
1eb96beb22
Step 9.1: add HQ screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:07:45 -04:00
fireshaper
b5ce59d8fd
Step 8.5: add player state store with arrival refetch
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CI / check (push) Successful in 1m54s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:57:59 -04:00
fireshaper
6a6e20d30f
Step 8.4: add guest onboarding
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:54:25 -04:00
fireshaper
ba25066105
Step 8.3: add server-synced clock
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:52:42 -04:00
fireshaper
5558296b77
Step 8.2: add typed API client
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:51:29 -04:00
fireshaper
acf550c901
Step 8.1: add Vite + React client shell
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:50:26 -04:00
fireshaper
66308e7cdc
Step 1.1: create pnpm monorepo
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pnpm workspace with apps/web, apps/server, packages/sim, packages/schema
and packages/content, each extending a strict tsconfig.base.json.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:28:27 -04:00