Commit Graph

11 Commits

Author SHA1 Message Date
fireshaper 71ea3c6b8e Step 26.5: engine: events in play and catch-up
CI / check (push) Successful in 8m20s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:15:41 -04:00
fireshaper f5cf2a8424 Step 24.3: engine: sleep in live play and catch-up
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 21:17:14 -04:00
fireshaper d5811bfa0e Step 23.2: duty reset on upgrade completion
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:06:21 -04:00
fireshaper a75959f00a Step 22.2: client: welcome pop-up
CI / check (push) Has been cancelled Details
Three welcome cards for every new company: Next, Skip, '1 of 3', swipe,
a focus trap, and a slide that reduced motion turns off; closing records
it and goes to Contracts (decision 0.5.131).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:19:03 -04:00
fireshaper a75a39e01f Step 21.7: client: board and logbook
CI / check (push) Has been cancelled Details
A 'Yours for' chip in the first-look window, a 'Catching up on your
fleet' indicator for slow catch-ups, and a per-pilot logbook with company
totals on the away sheet (CR-021).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 10:45:32 -04:00
fireshaper 85e8aa4495 Step 20.3: engine: Dispatch Office, modes, orders
CI / check (push) Successful in 6m50s Details
Commands to buy the Dispatch Office, set a pilot's mode and orders, and
set the spending floor; save version 5 starts every pilot on Manual
(decisions 0.5.118-0.5.120).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 23:18:11 -04:00
fireshaper 51e3177689 Step 18.3: engine: deal ships start full; Manual by default
CI / check (push) Has been cancelled Details
New ships (deal or Market) come full on Manual refueling; save version
3 puts every existing ship on Manual. The balance simulator refuels only
when a job needs it (decisions 0.5.111, 0.5.112).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:14:35 -04:00
fireshaper 35b12e50da Step 17.1: content: tutorial settings
CI / check (push) Has been cancelled Details
Five tutorial runs before the deal and a tutorial XP multiplier of 2.
The deal no longer waits for the loaner to be back at Earth, since five
runs end at the Moon; accepting it still puts the avatar at Earth.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:04:12 -04:00
fireshaper 276cdbe611 Step 15.4: sim: tank, burn, and refuel
CI / check (push) Has been cancelled Details
Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper c627bb9954 Step 15.3: content: fuel
CI / check (push) Successful in 5m43s Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper 9dd557f7c0 Step 14.5: port the game logic to engine commands
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:38:25 -04:00