Commit Graph

2 Commits

Author SHA1 Message Date
fireshaper e28597e09e Step 19.2: sim: generation keeps only completable jobs
CI / check (push) Failing after 58s Details
With a fleet, boards keep only candidates some pair can complete, up to
the board size or 200 attempts (decision 0.5.114). The balance player
keeps enough cash to refuel landed ships before buying one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:41:43 -04:00
fireshaper 77eaa3ac98 Step 18.1: sim: fuel-to-payout balance check
CI / check (push) Successful in 6m17s Details
For every purchasable ship and route it can fly, the leg's fuel at the
origin's price against the median payout of fitting contracts; the
balance script prints the table (decision 0.5.110).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 17:22:26 -04:00