fireshaper
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60e29f7b1d
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Step 10L.3: no-strand rule
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-05 01:27:41 -04:00 |
fireshaper
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b5f2801076
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Step 10I.7: effective ship stats across the client
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:38:51 -04:00 |
fireshaper
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e205194758
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Step 10I.6: upgrade shop on the Fleet screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:34:31 -04:00 |
fireshaper
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0338d5fdbe
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Step 10I.3: upgrade validation, cost and the ship-in-shop check
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 19:17:42 -04:00 |
fireshaper
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6d5ea7cb48
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Step 10E.6: fleet and market with ship art
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:45:23 -04:00 |
fireshaper
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ea561b4d74
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Step 10D.8: board refresh countdown and the nothing-here prompt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:08:43 -04:00 |
fireshaper
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9f699f716e
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Step 10D.7: rest and duty outlook in the dispatch sheet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:06:09 -04:00 |
fireshaper
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055cbceaaa
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Step 10D.3: pilot-resting validation and duty in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 21:49:21 -04:00 |
fireshaper
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2ba6721200
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Step 10B.8: deadhead any idle ship to a discovered location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:10:31 -04:00 |
fireshaper
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962c0601c8
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Step 10B.7: Contracts screen by location with idle-ship badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 15:08:48 -04:00 |
fireshaper
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9ef45fec79
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Step 9.6: add fleet screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 02:14:16 -04:00 |