Commit Graph

6 Commits

Author SHA1 Message Date
fireshaper 38b636014f Step 29.4: four tabs, More and Fleet's views
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:10:40 -05:00
fireshaper 2b201e2841 Step 19.4: client: cards and empty state
CI / check (push) Failing after 6m39s Details
Contract cards drop the Too heavy and Too slow badges; an empty board
says no job fits the fleet, with the refresh countdown (decision 0.5.114).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:56:28 -04:00
fireshaper 4c165b9b16 Step 14.7: the client runs the game on the device
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:25:00 -04:00
fireshaper 9b45a239a5 Step 11.2: offline shell behaviour
CI / check (push) Successful in 6m11s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:13:31 -04:00
fireshaper 962c0601c8 Step 10B.7: Contracts screen by location with idle-ship badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper ff136377f4 Step 9.10: add empty and error states
CI / check (push) Successful in 3m3s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:34 -04:00