fireshaper
d279ac4ec0
Step 29.6: sortable jobs table with net per hour
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 18:28:06 -05:00
fireshaper
2b201e2841
Step 19.4: client: cards and empty state
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CI / check (push) Failing after 6m39s
Details
Contract cards drop the Too heavy and Too slow badges; an empty board
says no job fits the fleet, with the refresh countdown (decision 0.5.114).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:56:28 -04:00
fireshaper
754242dde6
Step 10K.3: clock, countdown and reduced-motion settings applied everywhere
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:11:34 -04:00
fireshaper
c352936a09
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:25:42 -04:00
fireshaper
8945972372
Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:17:21 -04:00