fireshaper
c627bb9954
Step 15.3: content: fuel
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CI / check (push) Successful in 5m43s
Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper
0a1ca1d3ea
Step 15.2: sim: static positions and distances
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CI / check (push) Successful in 5m44s
Details
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:54:57 -04:00
fireshaper
d6bca5b1a2
Step 15.1: content: fixed positions
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CI / check (push) Successful in 7m40s
Details
Locations get fixed polar coordinates (the Moon as an offset from
Earth) and astronomy-engine is removed, so positions now come from
content. Ranges move into CR-015's reach bands for the fixed distances,
and the Lighter's price drops to 36,000 to keep the balance targets.
Date-sampled tests become yes/no.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:43:09 -04:00
fireshaper
0125af2086
Step 14.11: retire the server
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CI / check (push) Successful in 6m6s
Details
Removes apps/server (Fastify, Drizzle, pg-boss, Better Auth), the
development Postgres, the backup code routes, the web HTTP client and
the CI database service. Deployment is static hosting with Caddy. A
Playwright test checks that the production build loads only its own
files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:50:05 -04:00
fireshaper
30aa4cd5bd
Step 14.10: export and import save
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CI / check (push) Successful in 7m40s
Details
Export save turns the whole save into one code (gzip + base64url
behind a DEADHEAD1. prefix) to copy or share as a file; Import save
takes a pasted code or a file, migrates and validates it, and replaces
the company after confirmation. A bad code is refused and changes
nothing. These replace the backup code. Debug info now gives the save
id, save version and storage type.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:48:57 -04:00
fireshaper
f53ed1657b
Step 14.9: local notifications
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CI / check (push) Successful in 7m46s
Details
The engine derives the notification schedule from the save after every
saved change (arrivals, rest ending, upgrades; same-minute events
combined) and replaces the platform's schedule. Capacitor
LocalNotifications on iOS/Android, a no-op on the web. Permission is
asked after the deal; Settings has an On/Off toggle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:35:15 -04:00
fireshaper
4c165b9b16
Step 14.7: the client runs the game on the device
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CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:25:00 -04:00
fireshaper
e3829bb8a1
Developer tools for pilots, ships and discovery
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CI / check (push) Successful in 7m29s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:47:08 -04:00
fireshaper
c2f42b1541
Step 13.2: Caddy serves the app and proxies the API
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CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:47:23 -04:00
fireshaper
5c9534036f
Step 13.1: containerize the server
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CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:41:14 -04:00
fireshaper
2bbcaa4d05
Allow deadhead.belowland.com as a Vite dev and preview host
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CI / check (push) Successful in 7m58s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 16:54:57 -04:00
fireshaper
1c115a7465
Step 12.6: end-to-end: pilot progression
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CI / check (push) Successful in 7m4s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper
5e8b5b45e4
Step 12.5: end-to-end: discovery
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper
2dbbe23332
Step 12.4: end-to-end: offline progress
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:16 -04:00
fireshaper
e3ac95f23f
Step 12.3: end-to-end: tutorial to first ship
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:37:15 -04:00
fireshaper
c02126c908
Step 12.1: balance simulation, economic distance and reachable first contact
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CI / check (push) Successful in 6m17s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:16:32 -04:00
fireshaper
9b45a239a5
Step 11.2: offline shell behaviour
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CI / check (push) Successful in 6m11s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:13:31 -04:00
fireshaper
feb84aecaa
Step 11.1: installable PWA
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CI / check (push) Successful in 6m11s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 17:53:56 -04:00
fireshaper
f78b488baa
Step 10M.4: deal modal lists the Clipper and the veteran
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:57:45 -04:00
fireshaper
256fb7c464
Step 10M.3: the deal hands over the veteran's Clipper
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:53:50 -04:00
fireshaper
979a1ad1a8
Step 10M.2: goals for a Market purchase and a Priority delivery
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:43:38 -04:00
fireshaper
b8ff9ba47a
Step 10M.1: veteran skill and deal loan from content
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:34:23 -04:00
fireshaper
264a933703
Step 10L.10: Lighter and Clipper art
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 02:04:41 -04:00
fireshaper
05e7fbc535
Step 10L.9: stranding reason in the dispatch sheet and deadhead picker
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:57:12 -04:00
fireshaper
0658c9984d
Step 10L.8: map reachability per origin
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:52:44 -04:00
fireshaper
750ce54b7d
Step 10L.7: Market shows roles and reach
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:48:09 -04:00
fireshaper
6bd358b52d
Step 10L.6: would-strand on the server, buying the new ships
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:43:03 -04:00
fireshaper
8d8df71ba9
Step 10L.5: upgrade caps for the new lineup
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:38:50 -04:00
fireshaper
60e29f7b1d
Step 10L.3: no-strand rule
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:27:41 -04:00
fireshaper
0a0189b3e7
Step 10L.2: effective range from origin
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:18:50 -04:00
fireshaper
faa23d2945
Step 10L.1: range factors, Lighter and Clipper
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:11:05 -04:00
fireshaper
e1ce7ee7d0
CR-012: record lighter, clipper and per-leg range change request
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:59:33 -04:00
fireshaper
c15b5ef74e
Step 10K.11: developer tools in non-production builds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:05:58 -04:00
fireshaper
5030341eb7
Step 10K.10: About section with version, build and debug info
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:00:37 -04:00
fireshaper
106d44d384
Step 10K.9: backup and restore screens
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:49:55 -04:00
fireshaper
69cc5ff3a7
Step 10K.8: backup codes and restore on the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:44:52 -04:00
fireshaper
29653e2fdc
Step 10K.7: rename and start-over flows in Settings
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:36:35 -04:00
fireshaper
531bb77fea
Step 10K.6: start a new company on the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:32:47 -04:00
fireshaper
5f202884af
Step 10K.5: rename company, and seeded default names
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:28:11 -04:00
fireshaper
bc29c515eb
Step 10K.4: reset map view and show tips again
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:21:39 -04:00
fireshaper
621eecb737
Fix the header on phones: credits and clock no longer overlap
...
CI / check (push) Successful in 4m37s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:17:41 -04:00
fireshaper
754242dde6
Step 10K.3: clock, countdown and reduced-motion settings applied everywhere
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:11:34 -04:00
fireshaper
74cc29c8e3
Step 10K.2: settings screen behind a header gear
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:01:02 -04:00
fireshaper
c73c9a4116
Step 10K.1: device preferences store
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:57:11 -04:00
fireshaper
f042555502
Step 10J.6: pilot share in the dispatch sheet and delivery summaries
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:23:17 -04:00
fireshaper
8cafa50027
Step 10J.5: the veteran in the deal modal and on the Pilots screen
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:14:16 -04:00
fireshaper
9eae5ae64d
Step 10J.4: the veteran pilot comes with the deal
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:42:43 -04:00
fireshaper
8acc81bc10
Step 10J.3: goal 4 becomes flying a contract with the veteran
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:35:20 -04:00
fireshaper
cb54165c90
Step 10J.2: profit-share pilot pay in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:28:56 -04:00
fireshaper
3bf8bc4eaa
Step 10I.8: shop news in the away summary and on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:43:13 -04:00
fireshaper
b5f2801076
Step 10I.7: effective ship stats across the client
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:38:51 -04:00
fireshaper
e205194758
Step 10I.6: upgrade shop on the Fleet screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:34:31 -04:00
fireshaper
f81a8e41ef
Step 10I.5: start upgrades on the server
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CI / check (push) Successful in 4m50s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:31:37 -04:00
fireshaper
c352936a09
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:25:42 -04:00
fireshaper
0338d5fdbe
Step 10I.3: upgrade validation, cost and the ship-in-shop check
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:17:42 -04:00
fireshaper
e924defb79
Step 10H.3: announce new contracts and tag them New
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:06:02 -04:00
fireshaper
edbe31593b
Step 10G.11: CR-007 plan amendments, regression and review screenshots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:27:04 -04:00
fireshaper
66425753c4
Step 10G.10: delivery summaries name the good, mass and shipper
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:21:52 -04:00
fireshaper
e96cd6ab2b
Step 10G.9: Priority trip vs window in the dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:20:17 -04:00
fireshaper
8945972372
Step 10G.8: contract cards headline the good, with class, Priority and too-slow chips
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:17:21 -04:00
fireshaper
4f8ee4a06d
Step 10G.7: server tests for Priority dispatch and goods on boards
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:13:32 -04:00
fireshaper
5be66372d7
Step 10G.6: goods in API summaries, too-slow code and backfill migration
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:12:51 -04:00
fireshaper
f8d2f538ca
Step 10G.4: Priority contracts fail too-slow ships
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:04:55 -04:00
fireshaper
13f5b04ffb
Step 10G.2: contracts carry goods, shippers and Priority fields
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:59:00 -04:00
fireshaper
8a7b612bc7
Step 10G.1: goods catalog, shippers and Priority config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 16:53:17 -04:00
fireshaper
540690590c
Logbook: show deadheads as an empty flight with fuel, not +0 cr
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:36:15 -04:00
fireshaper
82acf0e637
Step 10F.4: location boards use the player's fleet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:19:19 -04:00
fireshaper
bd2d2df14d
Step 10F.1: highlight jobs too heavy for your ships
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:15:04 -04:00
fireshaper
81e71e8436
Config: 10-minute board period and 10-hour rest
...
CI / check (push) Successful in 4m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 00:13:49 -04:00
fireshaper
c11d52f96f
Step 10E.8: locations, map panels, title screen and dialogs
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:51:00 -04:00
fireshaper
45a21a8684
Step 10E.7: pilot cards with skills, XP and duty
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:47:22 -04:00
fireshaper
6d5ea7cb48
Step 10E.6: fleet and market with ship art
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:45:23 -04:00
fireshaper
939ee45943
Step 10E.5: contracts, tutorial board and dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:42:25 -04:00
fireshaper
a69ffcc434
Step 10E.4: HQ dashboard
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:37:28 -04:00
fireshaper
1daed1d251
Step 10E.3: HUD header, icon navigation and attention badges
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:32:38 -04:00
fireshaper
526ca138fc
Step 10E.2: UI kit
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:27:36 -04:00
fireshaper
45eafb2503
Step 10E.1: fonts, theme tokens and space backdrop
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:24:29 -04:00
fireshaper
9939cd3eed
Step 10D.9: rest in the away summary and on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:10:48 -04:00
fireshaper
ea561b4d74
Step 10D.8: board refresh countdown and the nothing-here prompt
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:08:43 -04:00
fireshaper
9f699f716e
Step 10D.7: rest and duty outlook in the dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:06:09 -04:00
fireshaper
da9e053598
Step 10D.6: duty bar, rest countdown and Rest now on Pilots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:03:30 -04:00
fireshaper
3dba7c2019
Step 10D.5: apply duty and rest on the server
...
CI / check (push) Successful in 3m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:01:45 -04:00
fireshaper
07704e6732
Step 10D.4: pilot duty columns, API fields and rest route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:56:39 -04:00
fireshaper
055cbceaaa
Step 10D.3: pilot-resting validation and duty in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper
1fa7441c9f
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:38:52 -04:00
fireshaper
0aa8cee953
Step 10C.8: rotated ship sprites, routes and separation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:32:46 -04:00
fireshaper
09a89b2a74
Step 10C.7: locks, HQ markers and idle badges on the map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:29:01 -04:00
fireshaper
5916cf8728
Step 10C.6: sprite bodies, orbits, labels and tap targets
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:25:01 -04:00
fireshaper
edc7925d0e
Step 10C.5: parallax map background
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:17:34 -04:00
fireshaper
db69e0b2b1
Step 10C.4: load map art with per-asset fallback
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:12:09 -04:00
fireshaper
5612788c94
Step 10C.3: map style config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:08:45 -04:00
fireshaper
f239f452e7
Step 10C.2: generate optimized map art with sharp
...
CI / check (push) Successful in 3m26s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:07:40 -04:00
fireshaper
102c5bba91
Step 10C.1: map art manifest and content sprite keys
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper
3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:12:46 -04:00
fireshaper
2ba6721200
Step 10B.8: deadhead any idle ship to a discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:10:31 -04:00
fireshaper
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper
924151d1a8
Step 10B.5: prove ships no longer strand without a bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:55:51 -04:00
fireshaper
a5803d31f5
Step 10B.4: serve contract boards for any discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:51:54 -04:00
fireshaper
b3d4975111
Step 10B.3: key contract boards by location
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:49:05 -04:00