fireshaper
f8d2f538ca
Step 10G.4: Priority contracts fail too-slow ships
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:04:55 -04:00
fireshaper
215f380e80
Step 10F.3: boards fit the player's fleet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 12:17:08 -04:00
fireshaper
6b6753f3b2
Step 10D.2: sim duty and rest functions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:44:11 -04:00
fireshaper
b3ed6ef71d
Step 10A.5: add onboarding goal evaluation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:59:25 -04:00
fireshaper
401914e76b
Step 10A.4: add loan repayment to resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:57:08 -04:00
fireshaper
f95acd06ba
Step 4.1: define API data shapes
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 20:50:48 -04:00
fireshaper
f33a9155cc
Step 3.18: define sim public API and add coverage
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CI / check (push) Successful in 38s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:51:49 -04:00
fireshaper
50b038047f
Step 3.17: add dispatch resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:50:58 -04:00
fireshaper
a685235e90
Step 3.16: add XP and leveling
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:50:14 -04:00
fireshaper
1472dc6786
Step 3.15: add in-flight position and progress
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:49:46 -04:00
fireshaper
1e3b45b529
Step 3.12: add dispatch validation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:47:24 -04:00
fireshaper
dfd76ba9bc
Step 3.11: add pilot eligibility
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:46:15 -04:00
fireshaper
0a0a43a54e
Step 3.10: add tutorial contract board
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:45:48 -04:00
fireshaper
b7a40aa490
Step 3.9: add contract board generation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:45:01 -04:00
fireshaper
cbcc981b6d
Step 3.8: add contract model and payout
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:44:02 -04:00
fireshaper
0e5faab454
Step 3.7: add range and landing eligibility
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:43:25 -04:00
fireshaper
ace0d8502d
Step 3.6: add fuel cost
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:42:47 -04:00
fireshaper
36bdbf3af0
Step 3.5: add travel time
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:42:27 -04:00
fireshaper
ccd571fdd0
Step 3.4: add route distance
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:42:02 -04:00
fireshaper
301c0934e1
Step 3.3: add location positions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:41:39 -04:00
fireshaper
79c63c13b7
Step 3.2: add seeded random number generator
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:40:49 -04:00
fireshaper
f44789878e
Step 3.1: add game clock conversion
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 18:40:19 -04:00
fireshaper
66308e7cdc
Step 1.1: create pnpm monorepo
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pnpm workspace with apps/web, apps/server, packages/sim, packages/schema
and packages/content, each extending a strict tsconfig.base.json.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 17:28:27 -04:00