Commit Graph

8 Commits

Author SHA1 Message Date
fireshaper 47ea4987b5 Step 29.2: UI kit in the Deep Field look
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 17:58:12 -05:00
fireshaper ab7ab88f9d Step 27.5: client: Service section and tags
CI / check (push) Successful in 8m41s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 13:22:42 -04:00
fireshaper 9b2fa19767 Step 26.7: client: hull and results
CI / check (push) Successful in 7m55s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:43:01 -04:00
fireshaper f7a39b5921 Step 26.1: content
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:50:50 -04:00
fireshaper c627bb9954 Step 15.3: content: fuel
CI / check (push) Successful in 5m43s Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper 4c165b9b16 Step 14.7: the client runs the game on the device
CI / check (push) Has been cancelled Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:25:00 -04:00
fireshaper 9b45a239a5 Step 11.2: offline shell behaviour
CI / check (push) Successful in 6m11s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:13:31 -04:00
fireshaper e205194758 Step 10I.6: upgrade shop on the Fleet screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:34:31 -04:00