fireshaper
47ea4987b5
Step 29.2: UI kit in the Deep Field look
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-04 17:58:12 -05:00
fireshaper
ab7ab88f9d
Step 27.5: client: Service section and tags
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CI / check (push) Successful in 8m41s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 13:22:42 -04:00
fireshaper
9b2fa19767
Step 26.7: client: hull and results
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CI / check (push) Successful in 7m55s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:43:01 -04:00
fireshaper
f7a39b5921
Step 26.1: content
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CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:50:50 -04:00
fireshaper
c627bb9954
Step 15.3: content: fuel
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CI / check (push) Successful in 5m43s
Details
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper
4c165b9b16
Step 14.7: the client runs the game on the device
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CI / check (push) Has been cancelled
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:25:00 -04:00
fireshaper
9b45a239a5
Step 11.2: offline shell behaviour
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CI / check (push) Successful in 6m11s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:13:31 -04:00
fireshaper
e205194758
Step 10I.6: upgrade shop on the Fleet screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:34:31 -04:00