fireshaper
45eafb2503
Step 10E.1: fonts, theme tokens and space backdrop
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:24:29 -04:00
fireshaper
9939cd3eed
Step 10D.9: rest in the away summary and on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:10:48 -04:00
fireshaper
ea561b4d74
Step 10D.8: board refresh countdown and the nothing-here prompt
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:08:43 -04:00
fireshaper
9f699f716e
Step 10D.7: rest and duty outlook in the dispatch sheet
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:06:09 -04:00
fireshaper
da9e053598
Step 10D.6: duty bar, rest countdown and Rest now on Pilots
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:03:30 -04:00
fireshaper
3dba7c2019
Step 10D.5: apply duty and rest on the server
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CI / check (push) Successful in 3m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:01:45 -04:00
fireshaper
07704e6732
Step 10D.4: pilot duty columns, API fields and rest route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:56:39 -04:00
fireshaper
055cbceaaa
Step 10D.3: pilot-resting validation and duty in resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper
1fa7441c9f
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:38:52 -04:00
fireshaper
0aa8cee953
Step 10C.8: rotated ship sprites, routes and separation
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:32:46 -04:00
fireshaper
09a89b2a74
Step 10C.7: locks, HQ markers and idle badges on the map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:29:01 -04:00
fireshaper
5916cf8728
Step 10C.6: sprite bodies, orbits, labels and tap targets
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:25:01 -04:00
fireshaper
edc7925d0e
Step 10C.5: parallax map background
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:17:34 -04:00
fireshaper
db69e0b2b1
Step 10C.4: load map art with per-asset fallback
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:12:09 -04:00
fireshaper
5612788c94
Step 10C.3: map style config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:08:45 -04:00
fireshaper
f239f452e7
Step 10C.2: generate optimized map art with sharp
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CI / check (push) Successful in 3m26s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:07:40 -04:00
fireshaper
102c5bba91
Step 10C.1: map art manifest and content sprite keys
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper
3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:12:46 -04:00
fireshaper
2ba6721200
Step 10B.8: deadhead any idle ship to a discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:10:31 -04:00
fireshaper
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper
924151d1a8
Step 10B.5: prove ships no longer strand without a bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:55:51 -04:00
fireshaper
a5803d31f5
Step 10B.4: serve contract boards for any discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:51:54 -04:00
fireshaper
b3d4975111
Step 10B.3: key contract boards by location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:49:05 -04:00
fireshaper
553983590e
Step 10B.2: deadhead to any discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:46:30 -04:00
fireshaper
dff2c576cf
Step 10B.1: generate contract boards for any location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:41:56 -04:00
fireshaper
ea37ce8ced
CR-002: record change request and decisions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:39:31 -04:00
fireshaper
9b7b51b455
Fix playtest issues: explain dispatch problems, tutorial hint
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CI / check (push) Failing after 47s
Details
The dispatch sheet now names the job and lists every problem with
numbers, HQ explains when one more run back to Earth is needed, and an
onboarding test race is fixed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:05:18 -04:00
fireshaper
f2f719415d
Step 10A.17: list ready goals in the away summary
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:35:27 -04:00
fireshaper
28cb919c05
Step 10A.16: lock undiscovered locations and show reachability
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:31:35 -04:00
fireshaper
afdd41635e
Step 10A.15: show onboarding goals on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:30:19 -04:00
fireshaper
6b46400f0a
Step 10A.14: show the loan on HQ
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:29:16 -04:00
fireshaper
53b637521c
Step 10A.13: add the deal dialog
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:27:01 -04:00
fireshaper
c53910b6e3
Step 10A.12: show the tutorial tradeoff and scripted contracts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:25:52 -04:00
fireshaper
0488a84db4
Step 10A.11: send new players straight to the contracts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:22:56 -04:00
fireshaper
c2278c6ec8
Step 10A.10: add onboarding goals to the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:21:21 -04:00
fireshaper
45ab0f3339
Step 10A.9: apply loan repayment and add paying down the loan
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:17:42 -04:00
fireshaper
63e52ea4aa
Step 10A.8: add accepting the deal
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:15:20 -04:00
fireshaper
64fb944e8d
Step 10A.7: switch the server to tutorial flow v2
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:12:53 -04:00
fireshaper
aea768bebf
Step 10A.6: add loan, tutorial run and goal schema and routes
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:04:57 -04:00
fireshaper
401914e76b
Step 10A.4: add loan repayment to resolution
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:57:08 -04:00
fireshaper
dd0b26813f
Step 10A.3: add tutorial board v2
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:54:44 -04:00
fireshaper
957c54cc2c
Step 10A.2: add cargo handling time to travel time
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:50:15 -04:00
fireshaper
bfda781601
Step 10A.1: add loaner ship, tutorial and loan config, goals
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper
a28fe5c5cb
Step 10.3: add map interactions
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CI / check (push) Successful in 2m25s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:12:05 -04:00
fireshaper
ebbc97bea5
Step 10.2: draw ships on the map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:08:14 -04:00
fireshaper
29290de478
Step 10.1: add PixiJS system map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:06:55 -04:00
fireshaper
ff136377f4
Step 9.10: add empty and error states
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CI / check (push) Successful in 3m3s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:34 -04:00
fireshaper
ea0d023b97
Step 9.9: add locations screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:17:32 -04:00
fireshaper
78fb6e7d69
Step 9.8: add market screen
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:16:33 -04:00