Commit Graph

82 Commits

Author SHA1 Message Date
fireshaper 3dba7c2019 Step 10D.5: apply duty and rest on the server
CI / check (push) Successful in 3m25s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 22:01:45 -04:00
fireshaper 07704e6732 Step 10D.4: pilot duty columns, API fields and rest route
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:56:39 -04:00
fireshaper 055cbceaaa Step 10D.3: pilot-resting validation and duty in resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:49:21 -04:00
fireshaper 1fa7441c9f Step 10C.9: pause the map when hidden, cap resolution, pack crowds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:38:52 -04:00
fireshaper 0aa8cee953 Step 10C.8: rotated ship sprites, routes and separation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:32:46 -04:00
fireshaper 09a89b2a74 Step 10C.7: locks, HQ markers and idle badges on the map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:29:01 -04:00
fireshaper 5916cf8728 Step 10C.6: sprite bodies, orbits, labels and tap targets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:25:01 -04:00
fireshaper edc7925d0e Step 10C.5: parallax map background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:17:34 -04:00
fireshaper db69e0b2b1 Step 10C.4: load map art with per-asset fallback
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:12:09 -04:00
fireshaper 5612788c94 Step 10C.3: map style config
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:08:45 -04:00
fireshaper f239f452e7 Step 10C.2: generate optimized map art with sharp
CI / check (push) Successful in 3m26s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:07:40 -04:00
fireshaper 102c5bba91 Step 10C.1: map art manifest and content sprite keys
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper 3a3bb84c29 Step 10B.9: bays as HQs in the Market, Locations and map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:12:46 -04:00
fireshaper 2ba6721200 Step 10B.8: deadhead any idle ship to a discovered location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:10:31 -04:00
fireshaper 962c0601c8 Step 10B.7: Contracts screen by location with idle-ship badges
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper 61781aa790 Step 10B.6: deliver bought ships to a chosen bay
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper 924151d1a8 Step 10B.5: prove ships no longer strand without a bay
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:55:51 -04:00
fireshaper a5803d31f5 Step 10B.4: serve contract boards for any discovered location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:51:54 -04:00
fireshaper b3d4975111 Step 10B.3: key contract boards by location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:49:05 -04:00
fireshaper 553983590e Step 10B.2: deadhead to any discovered location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:46:30 -04:00
fireshaper dff2c576cf Step 10B.1: generate contract boards for any location
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:41:56 -04:00
fireshaper ea37ce8ced CR-002: record change request and decisions
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:39:31 -04:00
fireshaper 9b7b51b455 Fix playtest issues: explain dispatch problems, tutorial hint
CI / check (push) Failing after 47s Details
The dispatch sheet now names the job and lists every problem with
numbers, HQ explains when one more run back to Earth is needed, and an
onboarding test race is fixed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 12:05:18 -04:00
fireshaper f2f719415d Step 10A.17: list ready goals in the away summary
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:35:27 -04:00
fireshaper 28cb919c05 Step 10A.16: lock undiscovered locations and show reachability
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:31:35 -04:00
fireshaper afdd41635e Step 10A.15: show onboarding goals on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:30:19 -04:00
fireshaper 6b46400f0a Step 10A.14: show the loan on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:29:16 -04:00
fireshaper 53b637521c Step 10A.13: add the deal dialog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:27:01 -04:00
fireshaper c53910b6e3 Step 10A.12: show the tutorial tradeoff and scripted contracts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:25:52 -04:00
fireshaper 0488a84db4 Step 10A.11: send new players straight to the contracts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:22:56 -04:00
fireshaper c2278c6ec8 Step 10A.10: add onboarding goals to the server
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:21:21 -04:00
fireshaper 45ab0f3339 Step 10A.9: apply loan repayment and add paying down the loan
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:17:42 -04:00
fireshaper 63e52ea4aa Step 10A.8: add accepting the deal
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:15:20 -04:00
fireshaper 64fb944e8d Step 10A.7: switch the server to tutorial flow v2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:12:53 -04:00
fireshaper aea768bebf Step 10A.6: add loan, tutorial run and goal schema and routes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:04:57 -04:00
fireshaper 401914e76b Step 10A.4: add loan repayment to resolution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:57:08 -04:00
fireshaper dd0b26813f Step 10A.3: add tutorial board v2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:54:44 -04:00
fireshaper 957c54cc2c Step 10A.2: add cargo handling time to travel time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:50:15 -04:00
fireshaper bfda781601 Step 10A.1: add loaner ship, tutorial and loan config, goals
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:47:52 -04:00
fireshaper a28fe5c5cb Step 10.3: add map interactions
CI / check (push) Successful in 2m25s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:12:05 -04:00
fireshaper ebbc97bea5 Step 10.2: draw ships on the map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:08:14 -04:00
fireshaper 29290de478 Step 10.1: add PixiJS system map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:06:55 -04:00
fireshaper ff136377f4 Step 9.10: add empty and error states
CI / check (push) Successful in 3m3s Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:34 -04:00
fireshaper ea0d023b97 Step 9.9: add locations screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:17:32 -04:00
fireshaper 78fb6e7d69 Step 9.8: add market screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:16:33 -04:00
fireshaper c9e3c9c15d Step 9.7: add pilots screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:15:38 -04:00
fireshaper 9ef45fec79 Step 9.6: add fleet screen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:14:16 -04:00
fireshaper 7101b26abf Step 9.5: add dispatch flow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:13:05 -04:00
fireshaper ea31eeab59 Step 9.4: add bay contract boards
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:11:33 -04:00
fireshaper 8f7444b7ec Step 9.3: add tutorial contract board
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:09:52 -04:00