fireshaper
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621eecb737
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Fix the header on phones: credits and clock no longer overlap
CI / check (push) Successful in 4m37s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 23:17:41 -04:00 |
fireshaper
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4acf346005
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Fit jobs pick from all goods that fit; no undersized heavy lots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 18:20:56 -04:00 |
fireshaper
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edbe31593b
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Step 10G.11: CR-007 plan amendments, regression and review screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 17:27:04 -04:00 |
fireshaper
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169dc5d4c5
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Step 10F.5: CR-006 plan amendments and regression
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-04 12:23:27 -04:00 |
fireshaper
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f4ddf1dc04
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Step 10E.9: CR-005 plan amendments, regression and review screenshots
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 22:55:43 -04:00 |
fireshaper
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99aebe1dcb
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Step 10C.10: CR-003 plan amendments, review screenshots and regression
CI / check (push) Successful in 3m33s
Details
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:42:19 -04:00 |
fireshaper
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1fa7441c9f
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Step 10C.9: pause the map when hidden, cap resolution, pack crowds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:38:52 -04:00 |
fireshaper
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0aa8cee953
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Step 10C.8: rotated ship sprites, routes and separation
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:32:46 -04:00 |
fireshaper
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09a89b2a74
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Step 10C.7: locks, HQ markers and idle badges on the map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:29:01 -04:00 |
fireshaper
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5916cf8728
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Step 10C.6: sprite bodies, orbits, labels and tap targets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:25:01 -04:00 |
fireshaper
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edc7925d0e
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Step 10C.5: parallax map background
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:17:34 -04:00 |