With a fleet, boards keep only candidates some pair can complete, up to
the board size or 200 attempts (decision 0.5.114). The balance player
keeps enough cash to refuel landed ships before buying one.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Positions, distances, range checks, trip times, fuel and the no-strand
rule no longer take a time argument; the 48-hour no-strand margin goes
with it. Tests now check that a route's pay, trip time and fuel are the
same whenever it is offered or flown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>