fireshaper
276cdbe611
Step 15.4: sim: tank, burn, and refuel
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Ships carry fuel: a leg burns from the tank at departure (no credits),
dispatch needs the fuel on board (not-enough-fuel), a leg's fuel cost
is fuel burned x the tank's average price, and Auto top-up refills on
landing with what the credits cover. The save gains tank fields (save
version 2, migration fills every tank). Market ships arrive full; the
deal's ships come with a quarter tank to keep the balance targets.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:32:09 -04:00
fireshaper
c627bb9954
Step 15.3: content: fuel
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Ships get a tank capacity and a burn rate instead of range and fuel
cost; locations get a fixed fuel price and a sellsFuel flag instead of
the launch cost multiplier. A leg burns burn rate x the economic
distance of (distance / origin factor), and reach is a full tank's
worth. Tanks are sized so every reach answer is unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 01:05:13 -04:00
fireshaper
d6bca5b1a2
Step 15.1: content: fixed positions
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Locations get fixed polar coordinates (the Moon as an offset from
Earth) and astronomy-engine is removed, so positions now come from
content. Ranges move into CR-015's reach bands for the fixed distances,
and the Lighter's price drops to 36,000 to keep the balance targets.
Date-sampled tests become yes/no.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 00:43:09 -04:00
fireshaper
0125af2086
Step 14.11: retire the server
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Removes apps/server (Fastify, Drizzle, pg-boss, Better Auth), the
development Postgres, the backup code routes, the web HTTP client and
the CI database service. Deployment is static hosting with Caddy. A
Playwright test checks that the production build loads only its own
files.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:50:05 -04:00
fireshaper
30aa4cd5bd
Step 14.10: export and import save
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Export save turns the whole save into one code (gzip + base64url
behind a DEADHEAD1. prefix) to copy or share as a file; Import save
takes a pasted code or a file, migrates and validates it, and replaces
the company after confirmation. A bad code is refused and changes
nothing. These replace the backup code. Debug info now gives the save
id, save version and storage type.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:48:57 -04:00
fireshaper
f53ed1657b
Step 14.9: local notifications
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The engine derives the notification schedule from the save after every
saved change (arrivals, rest ending, upgrades; same-minute events
combined) and replaces the platform's schedule. Capacitor
LocalNotifications on iOS/Android, a no-op on the web. Permission is
asked after the deal; Settings has an On/Off toggle.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:35:15 -04:00
fireshaper
4c165b9b16
Step 14.7: the client runs the game on the device
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:25:00 -04:00
fireshaper
29f64f1ac2
Step 14.6: resolution loop
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:42:41 -04:00
fireshaper
9dd557f7c0
Step 14.5: port the game logic to engine commands
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:38:25 -04:00
fireshaper
b100e8664b
Step 14.3: save storage with rotating backups
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:16:39 -04:00
fireshaper
c473580c56
Step 14.2: save document schema and migrations
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:14:21 -04:00
fireshaper
6cdffa2a43
Step 14.1: engine package and device clock
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:11:20 -04:00
fireshaper
e3829bb8a1
Developer tools for pilots, ships and discovery
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 21:47:08 -04:00
fireshaper
bd89c4cb58
Step 13.3: nightly database backups
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:53:54 -04:00
fireshaper
c2f42b1541
Step 13.2: Caddy serves the app and proxies the API
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:47:23 -04:00
fireshaper
5c9534036f
Step 13.1: containerize the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 17:41:14 -04:00
fireshaper
c02126c908
Step 12.1: balance simulation, economic distance and reachable first contact
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:16:32 -04:00
fireshaper
9b45a239a5
Step 11.2: offline shell behaviour
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 18:13:31 -04:00
fireshaper
979a1ad1a8
Step 10M.2: goals for a Market purchase and a Priority delivery
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 11:43:38 -04:00
fireshaper
60e29f7b1d
Step 10L.3: no-strand rule
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 01:27:41 -04:00
fireshaper
c15b5ef74e
Step 10K.11: developer tools in non-production builds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:05:58 -04:00
fireshaper
5030341eb7
Step 10K.10: About section with version, build and debug info
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:00:37 -04:00
fireshaper
69cc5ff3a7
Step 10K.8: backup codes and restore on the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:44:52 -04:00
fireshaper
531bb77fea
Step 10K.6: start a new company on the server
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:32:47 -04:00
fireshaper
5f202884af
Step 10K.5: rename company, and seeded default names
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:28:11 -04:00
fireshaper
c73c9a4116
Step 10K.1: device preferences store
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:57:11 -04:00
fireshaper
f042555502
Step 10J.6: pilot share in the dispatch sheet and delivery summaries
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 22:23:17 -04:00
fireshaper
9eae5ae64d
Step 10J.4: the veteran pilot comes with the deal
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 21:42:43 -04:00
fireshaper
c352936a09
Step 10I.4: upgrade tables, API ship fields and the start upgrade route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:25:42 -04:00
fireshaper
5be66372d7
Step 10G.6: goods in API summaries, too-slow code and backfill migration
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:12:51 -04:00
fireshaper
07704e6732
Step 10D.4: pilot duty columns, API fields and rest route
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 21:56:39 -04:00
fireshaper
1fa7441c9f
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:38:52 -04:00
fireshaper
09a89b2a74
Step 10C.7: locks, HQ markers and idle badges on the map
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:29:01 -04:00
fireshaper
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Step 10C.6: sprite bodies, orbits, labels and tap targets
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:25:01 -04:00
fireshaper
db69e0b2b1
Step 10C.4: load map art with per-asset fallback
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:12:09 -04:00
fireshaper
5612788c94
Step 10C.3: map style config
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:08:45 -04:00
fireshaper
f239f452e7
Step 10C.2: generate optimized map art with sharp
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:07:40 -04:00
fireshaper
102c5bba91
Step 10C.1: map art manifest and content sprite keys
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 19:02:57 -04:00
fireshaper
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:08:48 -04:00
fireshaper
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:01:11 -04:00
fireshaper
a5803d31f5
Step 10B.4: serve contract boards for any discovered location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:51:54 -04:00
fireshaper
b3d4975111
Step 10B.3: key contract boards by location
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:49:05 -04:00
fireshaper
aea768bebf
Step 10A.6: add loan, tutorial run and goal schema and routes
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:04:57 -04:00
fireshaper
a28fe5c5cb
Step 10.3: add map interactions
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 07:12:05 -04:00
fireshaper
ff136377f4
Step 9.10: add empty and error states
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 02:20:34 -04:00
fireshaper
b5ce59d8fd
Step 8.5: add player state store with arrival refetch
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:57:59 -04:00
fireshaper
e58e99c156
Step 7.3: add expired contract cleanup job
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:41:00 -04:00
fireshaper
0044e355f1
Step 6.14: test concurrency and money safety
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:26:54 -04:00
fireshaper
7b26d57c4d
Step 5.6: validate requests and responses from the route catalog
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CI / check (push) Successful in 1m1s
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:47:00 -04:00
fireshaper
768c893130
Step 5.5: add guest accounts
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:45:12 -04:00