fireshaper
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5916cf8728
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Step 10C.6: sprite bodies, orbits, labels and tap targets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:25:01 -04:00 |
fireshaper
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db69e0b2b1
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Step 10C.4: load map art with per-asset fallback
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 19:12:09 -04:00 |
fireshaper
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ebbc97bea5
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Step 10.2: draw ships on the map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 07:08:14 -04:00 |
fireshaper
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29290de478
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Step 10.1: add PixiJS system map
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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2026-10-03 07:06:55 -04:00 |