99aebe1dcb
Step 10C.10: CR-003 plan amendments, review screenshots and regression
1fa7441c9f
Step 10C.9: pause the map when hidden, cap resolution, pack crowds
0aa8cee953
Step 10C.8: rotated ship sprites, routes and separation
09a89b2a74
Step 10C.7: locks, HQ markers and idle badges on the map
5916cf8728
Step 10C.6: sprite bodies, orbits, labels and tap targets
Compare 8 commits »
f7698166bb
Step 10B.10: CR-002 plan amendments, GDD update and regression
3a3bb84c29
Step 10B.9: bays as HQs in the Market, Locations and map
2ba6721200
Step 10B.8: deadhead any idle ship to a discovered location
962c0601c8
Step 10B.7: Contracts screen by location with idle-ship badges
61781aa790
Step 10B.6: deliver bought ships to a chosen bay
Compare 11 commits »
c36d1edf55
Give every contract board jobs for each ship size
9b7b51b455
Fix playtest issues: explain dispatch problems, tutorial hint
920f88b34d
Step 1.4: ignore in-workspace pnpm store in CI