deadhead-space-freight-tycoon/packages/content/test
fireshaper e28597e09e
CI / check (push) Failing after 58s Details
Step 19.2: sim: generation keeps only completable jobs
With a fleet, boards keep only candidates some pair can complete, up to
the board size or 200 attempts (decision 0.5.114). The balance player
keeps enough cash to refuel landed ships before buying one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:41:43 -04:00
..
bundle.test.ts Step 16.1: content: new locations 2026-10-10 13:34:51 -04:00
cargo.test.ts Step 2.4: add cargo types and skills 2026-10-02 17:43:32 -04:00
config.test.ts Step 18.3: engine: deal ships start full; Manual by default 2026-10-10 19:14:35 -04:00
fixed-map.test.ts Step 16.1: content: new locations 2026-10-10 13:34:51 -04:00
goods.test.ts Step 16.2: content: goods 2026-10-10 13:37:39 -04:00
locations.test.ts Step 16.1: content: new locations 2026-10-10 13:34:51 -04:00
onboarding.test.ts Step 10M.2: goals for a Market purchase and a Priority delivery 2026-10-05 11:43:38 -04:00
raw.d.ts Step 15.1: content: fixed positions 2026-10-10 00:43:09 -04:00
schemas.test.ts Step 19.2: sim: generation keeps only completable jobs 2026-10-10 20:41:43 -04:00
ships.test.ts Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
upgrades.test.ts Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
veteran.test.ts Step 10M.1: veteran skill and deal loan from content 2026-10-05 11:34:23 -04:00