deadhead-space-freight-tycoon/packages/sim/test
fireshaper bf19f498b8 Step 10H.2: each board contract pays its own market rate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 18:02:31 -04:00
..
board-fleet.test.ts Step 10G.4: Priority contracts fail too-slow ships 2026-10-04 17:04:55 -04:00
board-goods.test.ts Step 10G.3: goods, Priority and shippers in board generation 2026-10-04 17:01:14 -04:00
board.test.ts Step 10G.3: goods, Priority and shippers in board generation 2026-10-04 17:01:14 -04:00
clock.test.ts Step 3.1: add game clock conversion 2026-10-02 18:40:19 -04:00
contract.test.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
dispatch.test.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
distance.test.ts Step 3.4: add route distance 2026-10-02 18:42:02 -04:00
duty-dispatch.test.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
duty.test.ts Step 10D.2: sim duty and rest functions 2026-10-03 21:44:11 -04:00
eligibility.test.ts Step 3.7: add range and landing eligibility 2026-10-02 18:43:25 -04:00
flight.test.ts Step 10D.3: pilot-resting validation and duty in resolution 2026-10-03 21:49:21 -04:00
fuel.test.ts Step 3.6: add fuel cost 2026-10-02 18:42:47 -04:00
goals.test.ts Step 10A.5: add onboarding goal evaluation 2026-10-03 10:59:25 -04:00
loan.test.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
pay-rate.test.ts Step 10H.2: each board contract pays its own market rate 2026-10-04 18:02:31 -04:00
pilot.test.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
positions.test.ts Step 3.3: add location positions 2026-10-02 18:41:39 -04:00
priority.test.ts Step 10G.4: Priority contracts fail too-slow ships 2026-10-04 17:04:55 -04:00
record.test.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
reposition.test.ts Step 10D.3: pilot-resting validation and duty in resolution 2026-10-03 21:49:21 -04:00
resolution.test.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
rng.test.ts Step 3.2: add seeded random number generator 2026-10-02 18:40:49 -04:00
travel.test.ts Step 10A.2: add cargo handling time to travel time 2026-10-03 10:50:15 -04:00
tutorial.test.ts Step 10G.5: tutorial contracts carry named goods 2026-10-04 17:07:54 -04:00
xp.test.ts Step 3.16: add XP and leveling 2026-10-02 18:50:14 -04:00