deadhead-space-freight-tycoon/packages/engine/test
fireshaper e28597e09e
CI / check (push) Failing after 58s Details
Step 19.2: sim: generation keeps only completable jobs
With a fleet, boards keep only candidates some pair can complete, up to
the board size or 200 attempts (decision 0.5.114). The balance player
keeps enough cash to refuel landed ships before buying one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:41:43 -04:00
..
ported Step 18.3: engine: deal ships start full; Manual by default 2026-10-10 19:14:35 -04:00
catalog.test.ts Step 14.11: retire the server 2026-10-09 23:50:05 -04:00
clock.test.ts Step 14.1: engine package and device clock 2026-10-09 19:11:20 -04:00
core.test.ts Step 14.4: mutation queue and tab lock 2026-10-09 19:19:03 -04:00
deal-five-runs.test.ts Step 17.4: engine: deal availability and placement 2026-10-10 16:09:21 -04:00
fuel.test.ts Step 18.3: engine: deal ships start full; Manual by default 2026-10-10 19:14:35 -04:00
loop.test.ts Step 14.6: resolution loop 2026-10-09 19:42:41 -04:00
new-places.test.ts Step 19.2: sim: generation keeps only completable jobs 2026-10-10 20:41:43 -04:00
notifications.test.ts Step 14.9: local notifications 2026-10-09 20:35:15 -04:00
save-code.test.ts Step 14.10: export and import save 2026-10-09 20:48:57 -04:00
start.test.ts Step 14.8: company creation on the device 2026-10-09 20:25:59 -04:00
storage.test.ts Step 14.3: save storage with rotating backups 2026-10-09 19:16:39 -04:00
support.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00