deadhead-space-freight-tycoon/apps/server/test
fireshaper 3bf8bc4eaa Step 10I.8: shop news in the away summary and on HQ
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 19:43:13 -04:00
..
arrival-job.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
board-keys.test.ts Step 10B.3: key contract boards by location 2026-10-03 14:49:05 -04:00
buy-ship.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
cleanup.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
concurrency.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
contract-dispatch-landing.test.ts Step 6.10: add contract dispatch 2026-10-03 01:20:10 -04:00
contract-dispatch.test.ts Step 10G.7: server tests for Priority dispatch and goods on boards 2026-10-04 17:13:32 -04:00
db.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
deal.test.ts Step 10A.8: add accepting the deal 2026-10-03 11:15:20 -04:00
duty-rest.test.ts Step 10D.5: apply duty and rest on the server 2026-10-03 22:01:45 -04:00
game.ts Step 10G.2: contracts carry goods, shippers and Priority fields 2026-10-04 16:59:00 -04:00
goals.test.ts Step 10A.10: add onboarding goals to the server 2026-10-03 11:21:21 -04:00
goods-backfill.test.ts Step 10G.6: goods in API summaries, too-slow code and backfill migration 2026-10-04 17:12:51 -04:00
guest.test.ts Step 10A.6: add loan, tutorial run and goal schema and routes 2026-10-03 11:04:57 -04:00
harness.test.ts Step 5.4: add test database harness 2026-10-02 21:41:00 -04:00
health.test.ts Step 7.1: add pg-boss job queue 2026-10-03 01:34:21 -04:00
helpers.ts Step 7.1: add pg-boss job queue 2026-10-03 01:34:21 -04:00
jobs.test.ts Step 7.1: add pg-boss job queue 2026-10-03 01:34:21 -04:00
last-arrival.test.ts Step 10B.7: Contracts screen by location with idle-ship badges 2026-10-03 15:08:48 -04:00
lease-bay.test.ts Step 10A.7: switch the server to tutorial flow v2 2026-10-03 11:12:53 -04:00
loan.test.ts Logbook: show deadheads as an empty flight with fuel, not +0 cr 2026-10-04 12:36:15 -04:00
location-board.test.ts Step 10F.4: location boards use the player's fleet 2026-10-04 12:19:19 -04:00
migrations.test.ts Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00
pilots.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
reposition.test.ts Logbook: show deadheads as an empty flight with fuel, not +0 cr 2026-10-04 12:36:15 -04:00
resolution.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
skills.test.ts Step 6.12: add spending skill points 2026-10-03 01:23:14 -04:00
state.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
stranded.test.ts Step 10B.5: prove ships no longer strand without a bay 2026-10-03 14:55:51 -04:00
summaries.test.ts Step 10B.6: deliver bought ships to a chosen bay 2026-10-03 15:01:11 -04:00
time.test.ts Step 7.1: add pg-boss job queue 2026-10-03 01:34:21 -04:00
tutorial-board.test.ts Step 10D.3: pilot-resting validation and duty in resolution 2026-10-03 21:49:21 -04:00
tutorial-dispatch.test.ts Step 10A.6: add loan, tutorial run and goal schema and routes 2026-10-03 11:04:57 -04:00
tutorial-flow.ts Step 10A.7: switch the server to tutorial flow v2 2026-10-03 11:12:53 -04:00
tutorial-v2-three-runs.test.ts Step 10A.7: switch the server to tutorial flow v2 2026-10-03 11:12:53 -04:00
tutorial-v2.test.ts Step 10A.7: switch the server to tutorial flow v2 2026-10-03 11:12:53 -04:00
upgrades.test.ts Step 10I.8: shop news in the away summary and on HQ 2026-10-04 19:43:13 -04:00
validation.test.ts Step 7.1: add pg-boss job queue 2026-10-03 01:34:21 -04:00