deadhead-space-freight-tycoon/packages/engine/test/notifications.test.ts

119 lines
4.1 KiB
TypeScript

import { describe, expect, it } from "vitest";
import { fullSave } from "../../schema/test/save-fixture";
import {
GameEngine,
MemoryBackend,
noNotifications,
NotificationSync,
plannedNotifications,
SaveStorage,
type NotificationScheduler,
type ScheduledNotification,
} from "../src/index";
import { makeOwner, putBoard, setCredits, signUp, TestClock, testContract } from "./support";
/** The platform plugin, recording what is scheduled. */
class FakeScheduler implements NotificationScheduler {
scheduled: ScheduledNotification[] = [];
async replaceAll(list: ScheduledNotification[]) {
this.scheduled = list;
}
async requestPermission() {}
}
function setup(enabled = () => true) {
const clock = new TestClock();
const scheduler = new FakeScheduler();
const app = new GameEngine({
storage: new SaveStorage(new MemoryBackend()),
clock: { now: () => clock.now },
notifications: new NotificationSync(scheduler, enabled),
});
return { app, clock, scheduler };
}
/** An owner who dispatches the Courier on a board contract; returns the flight. */
async function dispatchOne(app: GameEngine) {
const guest = await signUp(app);
const { shipId } = await makeOwner(app, guest.avatarId);
await setCredits(app, 10_000);
const contract = testContract();
await putBoard(app, [contract]);
const { dispatch } = await app.call("createDispatch", {
kind: "contract",
contractId: contract.id,
shipId,
pilotId: guest.avatarId,
});
return dispatch;
}
describe("local notifications (Step 14.9, decision 0.5.91)", () => {
it("schedules one notification at a dispatch's arrival time", async () => {
const { app, scheduler } = setup();
const dispatch = await dispatchOne(app);
expect(scheduler.scheduled).toEqual([
{
id: 1,
at: dispatch.arrivalAt,
title: "Deadhead",
body: "Test Courier delivered to Moon",
},
]);
});
it("combines events in the same minute into one notification", () => {
const save = fullSave();
const landing = save.dispatches.find((d) => d.status === "in-flight")!;
// A second ship lands 20 seconds after the first, in the same minute.
const minuteStart = Math.floor(landing.arrivalAt / 60_000) * 60_000;
landing.arrivalAt = minuteStart + 10_000;
save.dispatches.push({
...structuredClone(landing),
id: "d2",
shipId: "s2",
arrivalAt: minuteStart + 30_000,
record: { ...landing.record, id: "d2", shipId: "s2", destinationId: "mars" },
});
const now = save.lastTimeSeen;
const planned = plannedNotifications(save, now);
const combined = planned.find((n) => n.at === minuteStart + 30_000)!;
expect(combined.title).toBe("Deadhead: 2 updates");
expect(combined.body.split("\n")).toEqual([
"Dusty Mule delivered to Moon",
"Swift Heron delivered to Mars",
]);
// The resting veteran and the shop job are separate minutes.
expect(planned.map((n) => n.at)).toEqual([...planned.map((n) => n.at)].sort((a, b) => a - b));
expect(planned.length).toBeGreaterThanOrEqual(2);
});
it("cancels everything when a new company starts", async () => {
const { app, scheduler } = setup();
await dispatchOne(app);
expect(scheduler.scheduled).toHaveLength(1);
await app.call("newCompany", {});
expect(scheduler.scheduled).toEqual([]);
});
it("schedules nothing with notifications turned off, and catches up when turned on", async () => {
let on = false;
const { app, scheduler } = setup(() => on);
await dispatchOne(app);
expect(scheduler.scheduled).toEqual([]);
on = true;
await app.resyncNotifications();
expect(scheduler.scheduled).toHaveLength(1);
});
it("does nothing on the web (no-op scheduler), without errors", async () => {
const app = new GameEngine({
storage: new SaveStorage(new MemoryBackend()),
clock: { now: () => new TestClock().now },
notifications: new NotificationSync(noNotifications),
});
await expect(dispatchOne(app)).resolves.toBeDefined();
await expect(app.requestNotificationPermission()).resolves.toBeUndefined();
});
});