deadhead-space-freight-tycoon/apps/web/test
fireshaper e6d273cfce
CI / check (push) Has been cancelled Details
Step 17.6: client: skill point pop-up
A one-time tip after the deal and the notification permission prompt,
listing each pilot's unspent skill points, with Go to Pilots and Later
(decision 0.5.109). The engine client exposes the pending permission
prompt as ApiClient.notificationPrompt().

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 16:22:29 -04:00
..
about.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
art-manifest.test.ts Step 10C.1: map art manifest and content sprite keys 2026-10-03 19:02:57 -04:00
attention.test.tsx Step 17.5: client: Pilots tab badge 2026-10-10 16:15:00 -04:00
away-goals.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
away-summary.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
belt-haze.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
belt-rocks.test.ts Step 16.7: map: belt rocks 2026-10-10 13:56:41 -04:00
board-refresh.test.tsx Step 10J.4: the veteran pilot comes with the deal 2026-10-04 21:42:43 -04:00
clock.test.tsx Fix the header on phones: credits and clock no longer overlap 2026-10-04 23:17:41 -04:00
company-settings.test.tsx Step 10K.7: rename and start-over flows in Settings 2026-10-04 23:36:35 -04:00
contract-card.test.tsx Step 10K.3: clock, countdown and reduced-motion settings applied everywhere 2026-10-04 23:11:34 -04:00
deal-modal.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
dev-tools.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
dispatch-duty.test.tsx Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
dispatch-priority.test.tsx Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
dispatch-problems.test.tsx Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00
dispatch-sheet.test.tsx Step 15.7: client: fuel in the UI 2026-10-10 01:50:33 -04:00
display-options.test.tsx Step 10K.3: clock, countdown and reduced-motion settings applied everywhere 2026-10-04 23:11:34 -04:00
effective-stats-ui.test.tsx Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
fixed-map.test.tsx Step 16.1: content: new locations 2026-10-10 13:34:51 -04:00
fixtures.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
fleet-upgrades.test.tsx Step 10I.6: upgrade shop on the Fleet screen 2026-10-04 19:34:31 -04:00
fleet.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
fresh-board.test.tsx Step 10H.3: announce new contracts and tag them New 2026-10-04 18:06:02 -04:00
fuel-ui.test.tsx Step 15.7: client: fuel in the UI 2026-10-10 01:50:33 -04:00
goals.test.tsx Step 10M.2: goals for a Market purchase and a Priority delivery 2026-10-05 11:43:38 -04:00
help-settings.test.tsx Step 10K.4: reset map view and show tips again 2026-10-04 23:21:39 -04:00
hq.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
jupiter-system.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
layout.test.tsx Step 10K.3: clock, countdown and reduced-motion settings applied everywhere 2026-10-04 23:11:34 -04:00
location-boards.test.tsx Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00
locations.test.tsx Step 10B.9: bays as HQs in the Market, Locations and map 2026-10-03 15:12:46 -04:00
map-art-loading.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-art.test.ts Step 16.5: assets: sprites and belt rocks 2026-10-10 13:46:55 -04:00
map-canvas-double.tsx Step 10A.16: lock undiscovered locations and show reachability 2026-10-03 11:31:35 -04:00
map-interactions.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-layout.test.ts Step 16.8: map: new bodies and Jupiter-system layout 2026-10-10 14:12:26 -04:00
map-locked.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
map-overlays.test.ts Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00
map-projection.test.ts Step 15.2: sim: static positions and distances 2026-10-10 00:54:57 -04:00
map-reach-origins.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
map-scene.test.ts Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
map-ships.test.ts Step 10C.9: pause the map when hidden, cap resolution, pack crowds 2026-10-03 19:38:52 -04:00
map-style.test.ts Step 10C.6: sprite bodies, orbits, labels and tap targets 2026-10-03 19:25:01 -04:00
map-ticker.test.ts Step 10C.9: pause the map when hidden, cap resolution, pack crowds 2026-10-03 19:38:52 -04:00
market-reach.test.tsx Step 15.8: client: fixed map 2026-10-10 01:58:13 -04:00
market.test.tsx Step 15.3: content: fuel 2026-10-10 01:05:13 -04:00
notifications.test.ts Step 17.6: client: skill point pop-up 2026-10-10 16:22:29 -04:00
on-device.test.tsx Step 14.7: the client runs the game on the device 2026-10-09 20:25:00 -04:00
onboarding.test.tsx Fix playtest issues: explain dispatch problems, tutorial hint 2026-10-03 12:05:18 -04:00
pilot-share.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
pilots-duty.test.tsx Step 10J.4: the veteran pilot comes with the deal 2026-10-04 21:42:43 -04:00
pilots.test.tsx Step 10J.4: the veteran pilot comes with the deal 2026-10-04 21:42:43 -04:00
player-state.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
preferences.test.ts Step 10K.1: device preferences store 2026-10-04 22:57:11 -04:00
render.tsx Step 11.2: offline shell behaviour 2026-10-05 18:13:31 -04:00
rest-summary-hq.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
save-ui.test.tsx Step 14.10: export and import save 2026-10-09 20:48:57 -04:00
settings.test.tsx Step 10K.2: settings screen behind a header gear 2026-10-04 23:01:02 -04:00
setup.ts Step 17.6: client: skill point pop-up 2026-10-10 16:22:29 -04:00
shop-summary-hq.test.tsx Step 10I.8: shop news in the away summary and on HQ 2026-10-04 19:43:13 -04:00
skill-point-prompt.test.tsx Step 17.6: client: skill point pop-up 2026-10-10 16:22:29 -04:00
states.test.tsx Step 14.7: the client runs the game on the device 2026-10-09 20:25:00 -04:00
stranding-reason.test.tsx Step 15.5: sim: stranding and emergency fuel 2026-10-10 01:37:05 -04:00
theme.test.ts Step 10E.1: fonts, theme tokens and space backdrop 2026-10-03 22:24:29 -04:00
tutorial-board.test.tsx Step 15.4: sim: tank, burn, and refuel 2026-10-10 01:32:09 -04:00
ui-kit.test.tsx Step 10E.2: UI kit 2026-10-03 22:27:36 -04:00
veteran-ui.test.tsx Step 10J.5: the veteran in the deal modal and on the Pilots screen 2026-10-04 22:14:16 -04:00
weight-warning.test.tsx Step 10I.4: upgrade tables, API ship fields and the start upgrade route 2026-10-04 19:25:42 -04:00