78 lines
2.2 KiB
TypeScript
78 lines
2.2 KiB
TypeScript
import { content } from "@deadhead/content";
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import type { PlayerState, Ship } from "@deadhead/schema";
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import { effectiveStats } from "@deadhead/sim";
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// Plain data builders shared by component tests and the Playwright tests (no Vitest imports).
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/**
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* The CR-009 fields of a ship with no upgrades and not in the shop: its model's
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* stats as effective stats. Spread into Ship fixtures, then override as needed.
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*/
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export function shipExtras(
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modelId: string,
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upgrades: Record<string, number> = {},
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): Pick<Ship, "upgrades" | "stats" | "inShopUntil" | "shop"> {
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const model = content.shipModel(modelId);
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if (!model) throw new Error(`Unknown ship model ${modelId}`);
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const s = effectiveStats(model, upgrades, content);
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return {
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upgrades,
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stats: {
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cruiseSpeedKmPerGameHour: s.cruiseSpeedKmPerGameHour,
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cargoCapacityTonnes: s.cargoCapacityTonnes,
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tankCapacityFu: s.tankCapacityFu,
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burnFuPerMillionKm: s.burnFuPerMillionKm,
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overheadGameHours: s.overheadGameHours,
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handlingGameHoursPerTonne: s.handlingGameHoursPerTonne,
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},
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inShopUntil: null,
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shop: null,
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};
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}
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/** A brand-new tutorial player, as guest sign-up returns it. */
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export function samplePlayerState(overrides: Partial<PlayerState> = {}): PlayerState {
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return {
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playerId: "player-1",
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company: { id: "co1", name: "Deadhead Freight", credits: 0, loanBalance: 0 },
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ships: [],
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pilots: [
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{
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id: "avatar",
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name: "Captain",
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isAvatar: true,
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isVeteran: false,
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xp: 0,
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level: 0,
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skills: {},
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skillPointsAvailable: 0,
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assignedShipId: null,
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status: "idle",
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locationId: "earth",
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dutyHours: 0,
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dutyLimit: 12,
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resting: false,
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restEndsAt: null,
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},
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],
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bays: [],
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locations: [
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{ id: "earth", discovered: true },
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{ id: "moon", discovered: true },
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{ id: "mars", discovered: false },
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{ id: "ceres-station", discovered: false },
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{ id: "jupiter-cloud-platform", discovered: false },
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],
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tutorial: {
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loanerLocationId: "earth",
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runInFlight: false,
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runsCompleted: 0,
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dealAvailable: false,
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},
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activeDispatches: [],
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summaries: [],
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goals: [],
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...overrides,
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};
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}
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